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*************************
* HAM 3.6 (by Headrock) * ************************* - Info: Needed GameDir files for HAM 3.6 are not committed yet to the SVN GameDir. Will do that in the next few days - For more infos on HAM 3.6 check out: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=244808&page=0&fpart=1 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3323 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1915,8 +1915,7 @@ void AddSoldierInitListBloodcats()
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{ //This map has no bloodcat placements, so don't waste CPU time.
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return;
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}
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if( pSector->bBloodCatPlacements )
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else
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{ //We don't yet know the number of bloodcat placements in this sector so
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//count them now, and permanently record it.
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INT8 bBloodCatPlacements = 0;
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@@ -1929,7 +1928,18 @@ void AddSoldierInitListBloodcats()
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}
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curr = curr->next;
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}
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if( bBloodCatPlacements != pSector->bBloodCatPlacements &&
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// No placements on the map itself?
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if( !bBloodCatPlacements )
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{
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// Don't place!
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return;
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}
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// HEADROCK HAM 3.6: Check has been changed completely. We now use whichever value is lower - the ones we've
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// set from XML, or the ones existing on the map. Either could override the other, if it is lower.
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pSector->bBloodCatPlacements = __min(bBloodCatPlacements, pSector->bBloodCatPlacements);
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pSector->bBloodCats = __min(pSector->bBloodCats, pSector->bBloodCatPlacements);
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/*if( bBloodCatPlacements != pSector->bBloodCatPlacements &&
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ubSectorID != SEC_I16 && ubSectorID != SEC_N5 )
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{
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#ifdef JA2BETAVERSION
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@@ -1938,18 +1948,21 @@ void AddSoldierInitListBloodcats()
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pSector->bBloodCatPlacements, gWorldSectorY + 'A' - 1, gWorldSectorX, bBloodCatPlacements );
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DoScreenIndependantMessageBox( str, MSG_BOX_FLAG_OK, NULL );
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#endif
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// WANNE: Fix by Headrock
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// HEADROCK HAM 3.5: This "solution" is extremely silly, as it prevents legal placement of bloodcats
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// on the map if any discrepancy is encountered, which limits modders severely. Also, because the
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// pSector->bBloodCatPlacements value is hardcoded, there is virtually no way for modders to increase
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// the number of bloodcats on their own.
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//pSector->bBloodCatPlacements = bBloodCatPlacements;
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//pSector->bBloodCats = -1;
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// A better solution is to limit the number of bloodcats on the map based on whichever is lower - the
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// hardcode, or the map-read value.
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pSector->bBloodCatPlacements = __min(bBloodCatPlacements, pSector->bBloodCatPlacements);
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pSector->bBloodCats = __min(pSector->bBloodCats, pSector->bBloodCatPlacements);
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if( !bBloodCatPlacements )
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{
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return;
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}
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}
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}*/
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}
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if( pSector->bBloodCats > 0 )
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{ //Add them to the world now...
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@@ -2565,5 +2578,11 @@ void AddSoldierInitListMilitiaOnEdge( UINT8 ubStrategicInsertionCode, UINT8 ubNu
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}
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UpdateMercInSector( pSoldier, gWorldSectorX, gWorldSectorY, 0 );
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}
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// HEADROCK HAM 3.2: Experimental, militia reinforcements arrive with 0 APs.
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if (gGameExternalOptions.ubReinforcementsFirstTurnFreeze == 1 || gGameExternalOptions.ubReinforcementsFirstTurnFreeze == 3)
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{
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pSoldier->bActionPoints = 0;
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}
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}
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}
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