*************************

* HAM 3.6 (by Headrock) *
*************************
- Info: Needed GameDir files for HAM 3.6 are not committed yet to the SVN GameDir. Will do that in the next few days
- For more infos on HAM 3.6 check out: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=244808&page=0&fpart=1


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3323 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2010-02-20 15:49:46 +00:00
parent 53821fcf49
commit f010769397
120 changed files with 16937 additions and 2200 deletions
+21 -3
View File
@@ -48,6 +48,8 @@
#include "NPC.h"
#endif
// HEADROCK HAM 3.2: Gamesettings.h for external modifications to team turns.
#include "GameSettings.h"
#include "Reinforcement.h"
#include "fresh_header.h"
//forward declarations of common classes to eliminate includes
@@ -315,9 +317,15 @@ void EndTurn( UINT8 ubNextTeam )
}
else
{
AddPossiblePendingEnemiesToBattle();
AddPossiblePendingMilitiaToBattle();
// HEADROCK HAM 3.2: Experimental fix to force reinforcements enter battle with 0 APs.
if (gGameExternalOptions.ubReinforcementsFirstTurnFreeze != 1 && gGameExternalOptions.ubReinforcementsFirstTurnFreeze != 2)
{
AddPossiblePendingEnemiesToBattle();
}
if (gGameExternalOptions.ubReinforcementsFirstTurnFreeze != 1 && gGameExternalOptions.ubReinforcementsFirstTurnFreeze != 3)
{
AddPossiblePendingMilitiaToBattle();
}
// InitEnemyUIBar( );
@@ -337,6 +345,16 @@ void EndTurn( UINT8 ubNextTeam )
if(is_server || !is_client) BeginTeamTurn( gTacticalStatus.ubCurrentTeam );
// HEADROCK HAM 3.2: Experimental fix to force reinforcements enter battle with 0 APs.
if (gGameExternalOptions.ubReinforcementsFirstTurnFreeze == 1 || gGameExternalOptions.ubReinforcementsFirstTurnFreeze == 2)
{
AddPossiblePendingEnemiesToBattle();
}
if (gGameExternalOptions.ubReinforcementsFirstTurnFreeze == 1 || gGameExternalOptions.ubReinforcementsFirstTurnFreeze == 3)
{
AddPossiblePendingMilitiaToBattle();
}
BetweenTurnsVisibilityAdjustments();
}
}