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* HAM 3.6 (by Headrock) * ************************* - Info: Needed GameDir files for HAM 3.6 are not committed yet to the SVN GameDir. Will do that in the next few days - For more infos on HAM 3.6 check out: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=244808&page=0&fpart=1 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3323 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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-1
@@ -310,7 +310,18 @@ INT32 AddVehicleToList( INT16 sMapX, INT16 sMapY, INT16 sGridNo, UINT8 ubType )
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Assert( 0 );
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}
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pGroup->ubTransportationMask = (UINT8)iMvtTypes[ ubType ];
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// HEADROCK HAM 3.1: An INI setting allows us to turn the Hummer into a true offroad vehicle. It will use the
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// "TRUCK" type movement, which allows it to go into mild non-road terrain. I wish I could come with a more
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// subtle method than this crude override, but this is what I've got at the moment.
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if (gGameExternalOptions.fHumveeOffroad && ubType == HUMMER)
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{
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pGroup->ubTransportationMask = TRUCK;
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}
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else
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{
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pGroup->ubTransportationMask = (UINT8)iMvtTypes[ ubType ];
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}
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// ARM: setup group movement defaults
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pGroup->ubSectorX = ( UINT8 ) sMapX;
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