*************************

* HAM 3.6 (by Headrock) *
*************************
- Info: Needed GameDir files for HAM 3.6 are not committed yet to the SVN GameDir. Will do that in the next few days
- For more infos on HAM 3.6 check out: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=244808&page=0&fpart=1


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3323 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2010-02-20 15:49:46 +00:00
parent 53821fcf49
commit f010769397
120 changed files with 16937 additions and 2200 deletions
+12 -1
View File
@@ -310,7 +310,18 @@ INT32 AddVehicleToList( INT16 sMapX, INT16 sMapY, INT16 sGridNo, UINT8 ubType )
Assert( 0 );
}
pGroup->ubTransportationMask = (UINT8)iMvtTypes[ ubType ];
// HEADROCK HAM 3.1: An INI setting allows us to turn the Hummer into a true offroad vehicle. It will use the
// "TRUCK" type movement, which allows it to go into mild non-road terrain. I wish I could come with a more
// subtle method than this crude override, but this is what I've got at the moment.
if (gGameExternalOptions.fHumveeOffroad && ubType == HUMMER)
{
pGroup->ubTransportationMask = TRUCK;
}
else
{
pGroup->ubTransportationMask = (UINT8)iMvtTypes[ ubType ];
}
// ARM: setup group movement defaults
pGroup->ubSectorX = ( UINT8 ) sMapX;