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* HAM 3.6 (by Headrock) * ************************* - Info: Needed GameDir files for HAM 3.6 are not committed yet to the SVN GameDir. Will do that in the next few days - For more infos on HAM 3.6 check out: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=244808&page=0&fpart=1 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3323 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -105,8 +105,6 @@ void ConvertRGBDistribution555To565( UINT16 * p16BPPData, UINT32 uiNumberOfPixel
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void WriteSTIFile( INT8 *pData, SGPPaletteEntry *pPalette, INT16 sWidth, INT16 sHeight, STR cOutputName, UINT32 fFlags, UINT32 uiAppDataSize )
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{
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UINT32 uiOriginalSize;
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UINT8 * pOutputBuffer = NULL;
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UINT32 uiCompressedSize;
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