mirror of
https://github.com/1dot13/source.git
synced 2026-08-05 14:00:23 +02:00
*************************
* HAM 3.6 (by Headrock) * ************************* - Info: Needed GameDir files for HAM 3.6 are not committed yet to the SVN GameDir. Will do that in the next few days - For more infos on HAM 3.6 check out: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=244808&page=0&fpart=1 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3323 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+164
-9
@@ -359,6 +359,7 @@ STR16 sTimeStrings[] =
|
||||
// Assignment Strings: what assignment does the merc have right now? For example, are they on a squad, training,
|
||||
// administering medical aid (doctor) or training a town. All are abbreviated. 8 letters is the longest it can be.
|
||||
|
||||
// HEADROCK HAM 3.6: Added string for Mobile Militia Training ("M.Militia"), string for Facility Staffing ("Facility")
|
||||
STR16 pAssignmentStrings[] =
|
||||
{
|
||||
L"Squad 1",
|
||||
@@ -388,9 +389,12 @@ STR16 pAssignmentStrings[] =
|
||||
L"In Trans", // in transit - abbreviated form
|
||||
L"Repair", // repairing
|
||||
L"Practice", // training themselves
|
||||
L"Militia", // training a town to revolt
|
||||
L"Militia", // training a town to revolt
|
||||
L"M.Militia", //training moving militia units
|
||||
L"Trainer", // training a teammate
|
||||
L"Student", // being trained by someone else
|
||||
L"Staff", // operating a strategic facility
|
||||
L"Rest", // Resting at a facility
|
||||
L"Dead", // dead
|
||||
L"Incap.", // abbreviation for incapacitated
|
||||
L"POW", // Prisoner of war - captured
|
||||
@@ -404,6 +408,7 @@ STR16 pMilitiaString[] =
|
||||
L"Militia", // the title of the militia box
|
||||
L"Unassigned", //the number of unassigned militia troops
|
||||
L"You can't redistribute militia while there are hostilities in the area!",
|
||||
L"Some militia were not assigned to a sector. Would you like to disband them?", // HEADROCK HAM 3.6
|
||||
};
|
||||
|
||||
|
||||
@@ -411,6 +416,7 @@ STR16 pMilitiaButtonString[] =
|
||||
{
|
||||
L"Auto", // auto place the militia troops for the player
|
||||
L"Done", // done placing militia troops
|
||||
L"Disband", // HEADROCK HAM 3.6: Disband militia
|
||||
};
|
||||
|
||||
STR16 pConditionStrings[] =
|
||||
@@ -633,6 +639,7 @@ STR16 pAssignMenuStrings[] =
|
||||
L"Vehicle", // the merc is in a vehicle
|
||||
L"Repair", // the merc is repairing items
|
||||
L"Train", // the merc is training
|
||||
L"Facility", // the merc is using/staffing a facility
|
||||
L"Cancel", // cancel this menu
|
||||
};
|
||||
|
||||
@@ -686,10 +693,12 @@ STR16 pAttributeMenuStrings[] =
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
// HEADROCK HAM 3.6: Splitting Garrison and Mobile training.
|
||||
STR16 pTrainingMenuStrings[] =
|
||||
{
|
||||
L"Practice", // train yourself
|
||||
L"Militia", // train the town
|
||||
L"Mobile Militia",
|
||||
L"Trainer", // train your teammates
|
||||
L"Student", // be trained by an instructor
|
||||
L"Cancel", // cancel this menu
|
||||
@@ -1106,7 +1115,9 @@ CHAR16 gWeaponStatsDesc[][ 16 ] =
|
||||
L"Weight:", //12
|
||||
L"Stun Damage:",//13
|
||||
// HEADROCK: Added new strings for extended description ** REDUNDANT **
|
||||
L"AUTOPEN:", //14
|
||||
// HEADROCK HAM 3: Replaced #14 with string for Possible Attachments (BR's Tooltips Only)
|
||||
// Obviously, THIS SHOULD BE DONE IN ALL LANGUAGES...
|
||||
L"Attachments:", //14
|
||||
L"AUTO/5:", //15
|
||||
L"Amount:", //16
|
||||
|
||||
@@ -1145,7 +1156,7 @@ STR16 gzWeaponStatsFasthelp[ 29 ] =
|
||||
L"No Auto Mode!",
|
||||
L"APs to Bash",
|
||||
L"Autofire Penalty (Lower is better)",
|
||||
L"Burst Penalty (Lower is better)",
|
||||
L"Burst Penalty (Lower is better)"
|
||||
};
|
||||
|
||||
STR16 gzWeaponStatsFasthelpTactical[ 29 ] =
|
||||
@@ -1178,7 +1189,7 @@ STR16 gzWeaponStatsFasthelpTactical[ 29 ] =
|
||||
L"No Auto Mode!",
|
||||
L"APs to Bash",
|
||||
L"Autofire Penalty (Lower is better)",
|
||||
L"Burst Penalty (Lower is better)",
|
||||
L"Burst Penalty (Lower is better)"
|
||||
};
|
||||
|
||||
STR16 gzAmmoStatsFasthelp[ 20 ] =
|
||||
@@ -1195,7 +1206,7 @@ STR16 gzAmmoStatsFasthelp[ 20 ] =
|
||||
L"Damage Modifier",
|
||||
L"To-Hit Modifier",
|
||||
L"Autofire Penalty Modifier (Higher is better)",
|
||||
L"Burst/Auto Penalty Modifier (Higher is better)",
|
||||
L"Burst Penalty Modifier (Higher is better)",
|
||||
L"Reliability Modifier",
|
||||
L"Loudness Modifier (Lower is better)",
|
||||
L"",
|
||||
@@ -1731,11 +1742,12 @@ STR16 gsTimeStrings[] =
|
||||
|
||||
// text for the various facilities in the sector
|
||||
|
||||
// HEADROCK HAM 3.4: Changed "Industry" into "Factory"
|
||||
STR16 sFacilitiesStrings[] =
|
||||
{
|
||||
L"None",
|
||||
L"Hospital",
|
||||
L"Industry",
|
||||
L"Factory",
|
||||
L"Prison",
|
||||
L"Military",
|
||||
L"Airport",
|
||||
@@ -1766,6 +1778,7 @@ STR16 pwTownInfoStrings[] =
|
||||
L"Level", // the training level of civilians in this town
|
||||
L"Civilian Training", // 10 // state of civilian training in town
|
||||
L"Militia", // the state of the trained civilians in the town
|
||||
L"Mobile Training", // HEADROCK HAM 3.6: The stat of Mobile militia training in town
|
||||
};
|
||||
|
||||
// Mine strings
|
||||
@@ -2069,6 +2082,8 @@ STR16 pTransactionText[] =
|
||||
L"Purchased items from %s.", //is used for the Shop keeper interface. The dealers name will be appended to the end of the string.
|
||||
L"%s deposited money.",
|
||||
L"Sold Item(s) to the Locals",
|
||||
L"Facility Use", // HEADROCK HAM 3.6
|
||||
L"Militia upkeep", // HEADROCK HAM 3.6
|
||||
};
|
||||
|
||||
STR16 pTransactionAlternateText[] =
|
||||
@@ -2163,7 +2178,7 @@ STR16 pMapErrorString[] =
|
||||
//11-15
|
||||
L"Movement orders? There's a battle going on!",
|
||||
L"You have been ambushed by bloodcats in sector %s!",
|
||||
L"You have just entered what appears to be a bloodcat lair in sector I16!",
|
||||
L"You have just entered what appears to be a bloodcat lair in sector %s!", // HEADROCK HAM 3.6: Added argument.
|
||||
L"",
|
||||
L"The SAM site in %s has been taken over.",
|
||||
//16-20
|
||||
@@ -3646,6 +3661,10 @@ STR16 pMilitiaConfirmStrings[] =
|
||||
L"You cannot afford the $%d to train town militia here.",
|
||||
L"%s needs a loyalty of %d percent for you to be able to continue training militia.",
|
||||
L"You cannot train the militia in %s any further.",
|
||||
L"You cannot afford the $%d to train mobile militia here.", // HEADROCK HAM 3.6: Mobile Militia
|
||||
L"Continue training mobile militia in %s (%s %d)?", // HEADROCK HAM 3.6: Mobile Militia
|
||||
L"Training mobile militia in %d sectors will cost $ %d. %s", // HEADROCK HAM 3.6: Mobile Militia
|
||||
L"Training a squad of mobile militia will cost $", // HEADROCK HAM 3.6: Mobile Militia
|
||||
};
|
||||
|
||||
//Strings used in the popup box when withdrawing, or depositing money from the $ sign at the bottom of the single merc panel
|
||||
@@ -3700,6 +3719,7 @@ STR16 zOptionsToggleText[] =
|
||||
L"Low CPU usage",
|
||||
L"Enhanced Description Box",
|
||||
L"Forced Turn Mode", // add forced turn mode
|
||||
L"Stat Progress Bars", // Show progress towards stat increase
|
||||
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
|
||||
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
|
||||
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
|
||||
@@ -3795,6 +3815,7 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"When ON, game will run with much lower CPU usage.",
|
||||
L"When ON, enhanced descriptions will be shown for items and weapons.",
|
||||
L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // add forced turn mode
|
||||
L"When ON, shows character progress towards gaining levels.",
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
|
||||
L"Force all pending Bobby Ray shipments",
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
|
||||
@@ -4425,7 +4446,8 @@ STR16 gzLateLocalizedString[] =
|
||||
|
||||
//46-48
|
||||
L"%s's gun barrel extender falls off!",
|
||||
L"No more than %d militia trainers are permitted per sector.",
|
||||
// HEADROCK HAM 3.5: Changed to reflect facility effect.
|
||||
L"No more than %d militia trainers are permitted in this sector.",
|
||||
L"Are you sure?",
|
||||
|
||||
//49-50
|
||||
@@ -4461,9 +4483,10 @@ STR16 gzLateLocalizedString[] =
|
||||
L"%s fires %d more round than intended!",
|
||||
};
|
||||
|
||||
// HEADROCK HAM 3.5: Added sector name
|
||||
STR16 gzCWStrings[] =
|
||||
{
|
||||
L"Call reinforcements from adjacent sectors?",
|
||||
L"Call reinforcements to %s from adjacent sectors?",
|
||||
};
|
||||
|
||||
// WANNE: Tooltips
|
||||
@@ -4542,7 +4565,34 @@ STR16 New113Message[] =
|
||||
|
||||
STR16 New113HAMMessage[] =
|
||||
{
|
||||
// 0 - 5
|
||||
L"%s cowers in fear!",
|
||||
L"%s is pinned down!",
|
||||
L"%s fires more rounds than intended!",
|
||||
L"You cannot train militia in this sector.",
|
||||
L"Militia picks up %s.",
|
||||
L"Cannot train militia with enemies present!",
|
||||
// 6 - 10
|
||||
L"%s lacks sufficient Leadership score to train militia.",
|
||||
L"No more than %d Mobile Militia trainers are permitted in this sector.",
|
||||
L"No room in %s or around it for new Mobile Militia!",
|
||||
L"You need to have %d Town Militia in each of %s's liberated sectors before you can train Mobile Militia here.",
|
||||
L"Can't staff a facility while enemies are present!",
|
||||
// 11 - 15
|
||||
L"%s lacks sufficient Wisdom to staff this facility.",
|
||||
L"The %s is already fully-staffed.",
|
||||
L"It will cost $%d per hour to staff this facility. Do you wish to continue?",
|
||||
L"You have insufficient funds to pay for all Facility work today. $%d have been paid, but you still owe $%d. The locals are not pleased.",
|
||||
L"You have insufficient funds to pay for all Facility work today. You owe $%d. The locals are not pleased.",
|
||||
// 16 - 20
|
||||
L"You have an outstanding debt of $%d for Facility Operation, and no money to pay it off!",
|
||||
L"You have an outstanding debt of $%d for Facility Operation. You can't assign this merc to facility duty until you have enough money to pay off the entire debt.",
|
||||
L"You have an outstanding debt of $%d for Facility Operation. Would you like to pay it all back?",
|
||||
L"N/A in this sector",
|
||||
L"Daily Expenses",
|
||||
// 21 - 25
|
||||
L"Insufficient funds to pay all enlisted militia! %d militia have disbanded and returned home.",
|
||||
|
||||
};
|
||||
|
||||
// WANNE: This are the email texts, when one of the 4 new 1.13 MERC mercs have levelled up, that Speck sends
|
||||
@@ -4853,6 +4903,111 @@ STR16 gzIMPDisabilityTraitText[]=
|
||||
L"I.M.P. Disabilities",
|
||||
};
|
||||
|
||||
// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
|
||||
STR16 gzFacilityErrorMessage[]=
|
||||
{
|
||||
L"%s lacks sufficient Strength to perform this task.",
|
||||
L"%s lacks sufficient Dexterity to perform this task.",
|
||||
L"%s lacks sufficient Agility to perform this task.",
|
||||
L"%s is not Healthy enough to perform this task.",
|
||||
L"%s lacks sufficient Wisdom to perform this task.",
|
||||
L"%s lacks sufficient Marksmanship to perform this task.",
|
||||
// 6 - 10
|
||||
L"%s lacks sufficient Medical Skill to perform this task.",
|
||||
L"%s lacks sufficient Mechanical Skill to perform this task.",
|
||||
L"%s lacks sufficient Leadership to perform this task.",
|
||||
L"%s lacks sufficient Explosives Skill to perform this task.",
|
||||
L"%s lacks sufficient Experience to perform this task.",
|
||||
// 11 - 15
|
||||
L"%s lacks sufficient Morale to perform this task.",
|
||||
L"%s is too exhausted to perform this task.",
|
||||
L"Insufficient loyalty in %s. The locals refuse to allow you to perform this task.",
|
||||
L"Too many people are already working at the %s.",
|
||||
L"Too many people are already performing this task at the %s.",
|
||||
// 16 - 20
|
||||
L"%s can find no items to repair.",
|
||||
L"%s has lost some %s while working in sector %s!",
|
||||
L"%s has lost some %s while working at the %s in %s!",
|
||||
L"%s was injured while working in sector %s, and requires immediate medical attention!",
|
||||
L"%s was injured while working at the %s in %s, and requires immediate medical attention!",
|
||||
// 21 - 25
|
||||
L"%s was injured while working in sector %s. It doesn't seem too bad though.",
|
||||
L"%s was injured while working at the %s in %s. It doesn't seem too bad though.",
|
||||
L"The residents of %s seem upset about %s's presence.",
|
||||
L"The residents of %s seem upset about %s's work at the %s.",
|
||||
L"%s's actions in sector %s have caused loyalty loss throughout the region!",
|
||||
// 26 - 30
|
||||
L"%s's actions at the %s in %s have caused loyalty loss throughout the region!",
|
||||
L"%s is drunk.", // <--- This is a log message string.
|
||||
L"%s has become severely ill in sector %s, and has been taken off duty.",
|
||||
L"%s has become severely ill and cannot continue his work at the %s in %s.",
|
||||
L"%s was injured in sector %s.", // <--- This is a log message string.
|
||||
// 31 - 35
|
||||
L"%s was severely injured in sector %s.", //<--- This is a log message string.
|
||||
|
||||
|
||||
};
|
||||
|
||||
STR16 gzFacilityRiskResultStrings[]=
|
||||
{
|
||||
L"Strength",
|
||||
L"Agility",
|
||||
L"Dexterity",
|
||||
L"Wisdom",
|
||||
L"Health",
|
||||
L"Marksmanship",
|
||||
// 5-10
|
||||
L"Leadership",
|
||||
L"Mechanical skill",
|
||||
L"Medical skill",
|
||||
L"Explosives skill",
|
||||
};
|
||||
|
||||
STR16 gzFacilityAssignmentStrings[]=
|
||||
{
|
||||
L"AMBIENT",
|
||||
L"Staff",
|
||||
L"Rest",
|
||||
L"Repair Items",
|
||||
L"Repair %s", // Vehicle name inserted here
|
||||
L"Repair Robot",
|
||||
// 6-10
|
||||
L"Doctor",
|
||||
L"Patient",
|
||||
L"Practice Strength",
|
||||
L"Practice Dexterity",
|
||||
L"Practice Agility",
|
||||
L"Practice Health",
|
||||
// 11-15
|
||||
L"Practice Marksmanship",
|
||||
L"Practice Medical",
|
||||
L"Practice Mechanical",
|
||||
L"Practice Leadership",
|
||||
L"Practice Explosives",
|
||||
// 16-20
|
||||
L"Student Strength",
|
||||
L"Student Dexterity",
|
||||
L"Student Agility",
|
||||
L"Student Health",
|
||||
L"Student Marksmanship",
|
||||
// 21-25
|
||||
L"Student Medical",
|
||||
L"Student Mechanical",
|
||||
L"Student Leadership",
|
||||
L"Student Explosives",
|
||||
L"Trainer Strength",
|
||||
// 26-30
|
||||
L"Trainer Dexterity",
|
||||
L"Trainer Agility",
|
||||
L"Trainer Health",
|
||||
L"Trainer Marksmanship",
|
||||
L"Trainer Medical",
|
||||
// 30-35
|
||||
L"Trainer Mechanical",
|
||||
L"Trainer Leadership",
|
||||
L"Trainer Explosives",
|
||||
};
|
||||
|
||||
STR16 Additional113Text[]=
|
||||
{
|
||||
L"Jagged Alliance 2 v1.13 windowed mode requires a color depth of 16bpp or less.",
|
||||
|
||||
Reference in New Issue
Block a user