mirror of
https://github.com/1dot13/source.git
synced 2026-08-12 14:10:23 +02:00
- removed breath reduction for soldiers that are not in loaded sector
- added bug fix from build 1240 (fixed freeze in tactical - enemy soldier attempted to throw item at himself (save from pyg)) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1251 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+6
-2
@@ -884,9 +884,13 @@ INT16 GetBreathPerAP( SOLDIERTYPE *pSoldier, UINT16 usAnimState )
|
||||
|
||||
//rain
|
||||
// Reduce breath gain on 25%/rain intensity
|
||||
if( sBreathPerAP < 0 && ( pSoldier->bLevel ||!FindStructure( pSoldier->sGridNo, STRUCTURE_ROOF ) ) && pSoldier->bBreath > 1)
|
||||
// Lalien: only for soldiers that are in loaded sector,
|
||||
if ( gfWorldLoaded && pSoldier->bInSector)
|
||||
{
|
||||
sBreathPerAP -= (INT16)( sBreathPerAP * gbCurrentRainIntensity * gGameExternalOptions.ubBreathGainReductionPerRainIntensity / 100 );
|
||||
if( sBreathPerAP < 0 && ( pSoldier->bLevel || !FindStructure( pSoldier->sGridNo, STRUCTURE_ROOF ) ) && pSoldier->bBreath > 1)
|
||||
{
|
||||
sBreathPerAP -= (INT16)( sBreathPerAP * gbCurrentRainIntensity * gGameExternalOptions.ubBreathGainReductionPerRainIntensity / 100 );
|
||||
}
|
||||
}
|
||||
//end rain
|
||||
|
||||
|
||||
Reference in New Issue
Block a user