- removed breath reduction for soldiers that are not in loaded sector

- added bug fix from build 1240 (fixed freeze in tactical - enemy soldier attempted to throw item at himself (save from pyg))

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1251 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2007-08-22 14:29:14 +00:00
parent 3f6ff281a3
commit f035858e3f
2 changed files with 12 additions and 2 deletions
+5 -1
View File
@@ -884,10 +884,14 @@ INT16 GetBreathPerAP( SOLDIERTYPE *pSoldier, UINT16 usAnimState )
//rain
// Reduce breath gain on 25%/rain intensity
if( sBreathPerAP < 0 && ( pSoldier->bLevel ||!FindStructure( pSoldier->sGridNo, STRUCTURE_ROOF ) ) && pSoldier->bBreath > 1)
// Lalien: only for soldiers that are in loaded sector,
if ( gfWorldLoaded && pSoldier->bInSector)
{
if( sBreathPerAP < 0 && ( pSoldier->bLevel || !FindStructure( pSoldier->sGridNo, STRUCTURE_ROOF ) ) && pSoldier->bBreath > 1)
{
sBreathPerAP -= (INT16)( sBreathPerAP * gbCurrentRainIntensity * gGameExternalOptions.ubBreathGainReductionPerRainIntensity / 100 );
}
}
//end rain
return( sBreathPerAP );
+6
View File
@@ -2010,6 +2010,12 @@ BOOLEAN CalculateLaunchItemChanceToGetThrough( SOLDIERTYPE *pSoldier, OBJECTTYPE
vector_3 vForce, vPosition, vDirNormal;
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"CalculateLaunchItemChanceToGetThrough");
if ( pSoldier->sGridNo == sGridNo )
{
printf("Warning! Soldier #%d attempted to launch item at himself\n", pSoldier->ubID);
return FALSE;
}
// Ge7t basic launch params...
CalculateLaunchItemBasicParams( pSoldier, pItem, sGridNo, ubLevel, sEndZ, &dForce, &dDegrees, psFinalGridNo, fArmed );