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- removed breath reduction for soldiers that are not in loaded sector
- added bug fix from build 1240 (fixed freeze in tactical - enemy soldier attempted to throw item at himself (save from pyg)) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1251 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+5
-1
@@ -884,10 +884,14 @@ INT16 GetBreathPerAP( SOLDIERTYPE *pSoldier, UINT16 usAnimState )
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//rain
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// Reduce breath gain on 25%/rain intensity
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if( sBreathPerAP < 0 && ( pSoldier->bLevel ||!FindStructure( pSoldier->sGridNo, STRUCTURE_ROOF ) ) && pSoldier->bBreath > 1)
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// Lalien: only for soldiers that are in loaded sector,
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if ( gfWorldLoaded && pSoldier->bInSector)
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{
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if( sBreathPerAP < 0 && ( pSoldier->bLevel || !FindStructure( pSoldier->sGridNo, STRUCTURE_ROOF ) ) && pSoldier->bBreath > 1)
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{
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sBreathPerAP -= (INT16)( sBreathPerAP * gbCurrentRainIntensity * gGameExternalOptions.ubBreathGainReductionPerRainIntensity / 100 );
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}
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}
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//end rain
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return( sBreathPerAP );
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@@ -2010,6 +2010,12 @@ BOOLEAN CalculateLaunchItemChanceToGetThrough( SOLDIERTYPE *pSoldier, OBJECTTYPE
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vector_3 vForce, vPosition, vDirNormal;
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"CalculateLaunchItemChanceToGetThrough");
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if ( pSoldier->sGridNo == sGridNo )
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{
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printf("Warning! Soldier #%d attempted to launch item at himself\n", pSoldier->ubID);
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return FALSE;
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}
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// Ge7t basic launch params...
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CalculateLaunchItemBasicParams( pSoldier, pItem, sGridNo, ubLevel, sEndZ, &dForce, &dDegrees, psFinalGridNo, fArmed );
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