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- Disabled the new music externalization code from revision 6296 (by Jazz)
o The new music code is now surrounded by a define called NEWMUSIC o Jazz will rework the new music code in the future o For now we have the old music code back, which should fix the mentioned bugs -> Music in the main menu is starting again from beginning when going from preferences screen back to main menu screen -> The battle tracks can play only 5-15 second then they start from all over again -> The win music after tactical battle never run -> ... git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6381 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1355,7 +1355,7 @@ BackupBRandEncyclopedia ( gBriefingRoomData, gBriefingRoomDataBackup, 0);
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gAimOldArchives[p-1].FaceID=-1;
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}
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#ifdef NEWMUSIC
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UINT32 iloop;
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UINT32 zloop;
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for(iloop=0; iloop<256; iloop++)
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@@ -1380,7 +1380,7 @@ BackupBRandEncyclopedia ( gBriefingRoomData, gBriefingRoomDataBackup, 0);
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{
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LetLuaMusicControl(0);
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}
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#endif
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LuaState::INIT(lua::LUA_STATE_STRATEGIC_MINES_AND_UNDERGROUND, true);
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g_luaUnderground.LoadScript(GetLanguagePrefix());
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// load Lua for Strategic Mines initialization
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