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- Disabled the new music externalization code from revision 6296 (by Jazz)
o The new music code is now surrounded by a define called NEWMUSIC o Jazz will rework the new music code in the future o For now we have the old music code back, which should fix the mentioned bugs -> Music in the main menu is starting again from beginning when going from preferences screen back to main menu screen -> The battle tracks can play only 5-15 second then they start from all over again -> The win music after tactical battle never run -> ... git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6381 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3622,10 +3622,12 @@ void OurTeamSeesSomeone( SOLDIERTYPE * pSoldier, INT8 bNumReRevealed, INT8 bNumN
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// If we are NOT in any music mode...
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if ( GetMusicMode() == MUSIC_NONE )
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{
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#ifdef NEWMUSIC
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GlobalSoundID = MusicSoundValues[ SECTOR( gWorldSectorX, gWorldSectorY ) ].SoundTacticalBattle[gbWorldSectorZ];
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if ( MusicSoundValues[ SECTOR( gWorldSectorX, gWorldSectorY ) ].SoundTacticalBattle[gbWorldSectorZ] != -1 )
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SetMusicModeID( MUSIC_TACTICAL_BATTLE, MusicSoundValues[ SECTOR( gWorldSectorX, gWorldSectorY ) ].SoundTacticalBattle[gbWorldSectorZ] );
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else
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#endif
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SetMusicMode( MUSIC_TACTICAL_BATTLE );
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}
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}
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