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Merged from revision: 7344
Fixes (by Buggler) - Centered strategic screen in non-standard resolutions - Fixed message log disappearing when clicking map border buttons - Minor fix for increased MAX_BUILDINGS limit git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7345 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1402,7 +1402,7 @@ void ShowUncertainNumberEnemiesInSector( INT16 sSectorX, INT16 sSectorY )
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// check if we are zoomed in...need to offset in case for scrolling purposes
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sXPosition = ( INT16 )( iconOffsetX + ( MAP_VIEW_START_X + ( sSectorX * MAP_GRID_X + 1 ) ) - 1 );
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sYPosition = ( INT16 )( ( ( iconOffsetY + ( sSectorY * MAP_GRID_Y ) + 1 ) ) );
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sYPosition = ( INT16 )( ( ( iconOffsetY + ( yResOffset + sSectorY * MAP_GRID_Y ) + 1 ) ) );
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sYPosition -= 2;
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// small question mark
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@@ -1442,8 +1442,8 @@ void ShowVIPSymbol( INT16 sSectorX, INT16 sSectorY )
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GetVideoObject( &hIconHandle, guiCHARICONS );
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// check if we are zoomed in...need to offset in case for scrolling purposes
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sXPosition = (INT16)(iconOffsetX + (MAP_VIEW_START_X + (sSectorX * MAP_GRID_X + 1)) - 1);
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sYPosition = (INT16)(((iconOffsetY + (sSectorY * MAP_GRID_Y) + 1)));
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sXPosition = (INT16)(iconOffsetX + ( MAP_VIEW_START_X + (sSectorX * MAP_GRID_X + 1)) - 1);
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sYPosition = (INT16)(((iconOffsetY + ( yResOffset + sSectorY * MAP_GRID_Y ) + 1)));
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sYPosition -= 2;
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// small VIP symbol
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@@ -1792,7 +1792,7 @@ BOOLEAN ShadeMapElem( INT16 sMapX, INT16 sMapY, INT32 iColor )
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void InitializeMilitiaPopup(void)
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{
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UINT16 xVal = 330 + xResOffset;
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UINT16 yVal = 25;
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UINT16 yVal = 25 + yResOffset;
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if (iResolution >= _640x480 && iResolution < _800x600)
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{
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@@ -3031,7 +3031,7 @@ BOOLEAN TraceCharAnimatedRoute( PathStPtr pPath, BOOLEAN fCheckFlag, BOOLEAN fFo
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usArrowHeight = hMapHandle->pETRLEObject[ uiArrowNumToDraw ].usHeight;
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BltVideoObject(FRAME_BUFFER, hMapHandle, uiArrowNumToDraw, iArrowX, iArrowY, VO_BLT_SRCTRANSPARENCY, NULL );
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InvalidateRegion( iArrowX + xResOffset, iArrowY, iArrowX + usArrowWidth, iArrowY + usArrowHeight );
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InvalidateRegion( iArrowX + xResOffset, iArrowY + yResOffset, iArrowX + usArrowWidth, iArrowY + usArrowHeight );
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//ARM who knows what it should return here?
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return FALSE;
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