Merged from revision: 7344

Fixes (by Buggler)
- Centered strategic screen in non-standard resolutions
- Fixed message log disappearing when clicking map border buttons
- Minor fix for increased MAX_BUILDINGS limit 

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7345 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-07-19 13:48:27 +00:00
parent 615c561dc1
commit f086611d21
14 changed files with 275 additions and 255 deletions
+3 -2
View File
@@ -2710,7 +2710,7 @@ void DisplayTextForExternalNPC( UINT8 ubCharacterNum, STR16 zQuoteStr )
if ( guiCurrentScreen == MAP_SCREEN )
{
sLeft = ( gsExternPanelXPosition + 97 + xResOffset );
gsTopPosition = gsExternPanelYPosition;
gsTopPosition = gsExternPanelYPosition + yResOffset;
}
else
{
@@ -2742,6 +2742,7 @@ void HandleTacticalTextUI( INT32 iFaceIndex, SOLDIERTYPE *pSoldier, STR16 zQuote
else
{
sLeft = 110 + xResOffset;
gsTopPosition += yResOffset;
}
//previous version
@@ -2843,7 +2844,7 @@ void HandleExternNPCSpeechFace( INT32 iIndex )
// Setup video overlay!
VideoOverlayDesc.sLeft = gsExternPanelXPosition + xResOffset;
VideoOverlayDesc.sTop = gsExternPanelYPosition;
VideoOverlayDesc.sTop = gsExternPanelYPosition + yResOffset;
VideoOverlayDesc.sRight = VideoOverlayDesc.sLeft + 99;
VideoOverlayDesc.sBottom = VideoOverlayDesc.sTop + 98;