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Added general modifier to grenade throw AP cost
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8820 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2979,6 +2979,7 @@ void LoadItemSettings()
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gItemSettings.fShotsPer4TurnsModifierPunch = iniReader.ReadFloat ("Weapon Settings","SP4T_PUNCH_MODIFIER", 1.0f, 0.1f, 5.0f);
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gItemSettings.fShotsPer4TurnsModifierTentacle = iniReader.ReadFloat ("Weapon Settings","SP4T_TENTACLE_MODIFIER", 1.0f, 0.1f, 5.0f);
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gItemSettings.fShotsPer4TurnsModifierThrowKnife = iniReader.ReadFloat ("Weapon Settings","SP4T_THROWKNIFE_MODIFIER", 1.0f, 0.1f, 5.0f);
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gItemSettings.fShotsPer10TurnsModifierThrowGrenade = iniReader.ReadFloat ("Weapon Settings","SP10T_THROWGRENADE_MODIFIER", 1.0f, 0.1f, 5.0f );
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// Burst AP modifiers
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gItemSettings.fBurstAPModifierGun[NOT_GUN] = iniReader.ReadFloat ("Weapon Settings","BURST_AP_NOT_GUN_MODIFIER", 1.0f, 0.1f, 5.0f);
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