Added general modifier to grenade throw AP cost

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8820 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2020-06-15 23:12:48 +00:00
parent 97fa0c8e90
commit f0c6511ca4
3 changed files with 26 additions and 13 deletions
+1
View File
@@ -2979,6 +2979,7 @@ void LoadItemSettings()
gItemSettings.fShotsPer4TurnsModifierPunch = iniReader.ReadFloat ("Weapon Settings","SP4T_PUNCH_MODIFIER", 1.0f, 0.1f, 5.0f);
gItemSettings.fShotsPer4TurnsModifierTentacle = iniReader.ReadFloat ("Weapon Settings","SP4T_TENTACLE_MODIFIER", 1.0f, 0.1f, 5.0f);
gItemSettings.fShotsPer4TurnsModifierThrowKnife = iniReader.ReadFloat ("Weapon Settings","SP4T_THROWKNIFE_MODIFIER", 1.0f, 0.1f, 5.0f);
gItemSettings.fShotsPer10TurnsModifierThrowGrenade = iniReader.ReadFloat ("Weapon Settings","SP10T_THROWGRENADE_MODIFIER", 1.0f, 0.1f, 5.0f );
// Burst AP modifiers
gItemSettings.fBurstAPModifierGun[NOT_GUN] = iniReader.ReadFloat ("Weapon Settings","BURST_AP_NOT_GUN_MODIFIER", 1.0f, 0.1f, 5.0f);