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New feature: exploration assignment indicates items on the map
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=360244&#msg_360244 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8815 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2428,6 +2428,16 @@ void HandleRenderFaceAdjustments( FACETYPE *pFace, BOOLEAN fDisplayBuffer, BOOLE
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swprintf(sString, L"%d/%3.1f", sPtsAvailable, bPtsAvailable);
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break;
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case EXPLORATION:
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sIconIndex_Assignment = 34;
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fDoIcon_Assignment = TRUE;
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fShowCustomText = TRUE;
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sPtsAvailable = (INT16)MercPtrs[pFace->ubSoldierID]->GetExplorationPoints();
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// we only show our points, not how far we are with the task, lest the player deduct how many items there are to find in the first place
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swprintf( sString, L"%d", sPtsAvailable );
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break;
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}
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// Check for being serviced...
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