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New feature: exploration assignment indicates items on the map
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=360244&#msg_360244 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8815 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -140,6 +140,7 @@ backgroundStartElementHandle(void *userData, const XML_Char *name, const XML_Cha
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strcmp(name, "hackerskill" ) == 0 ||
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strcmp(name, "burial_assignment" ) == 0 ||
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strcmp(name, "administration_assignment" ) == 0 ||
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strcmp(name, "exploration_assignment" ) == 0 ||
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strcmp(name, "druguse") == 0 ||
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strcmp(name, "xenophobic") == 0 ||
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strcmp(name, "corruptionspread") == 0 ||
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@@ -610,6 +611,11 @@ backgroundEndElementHandle(void *userData, const XML_Char *name)
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pData->curElement = ELEMENT;
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pData->curBackground.value[BG_ADMINISTRATION_ASSIGNMENT] = min( 1000, max( -50, (INT16)atol( pData->szCharData ) ) );
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}
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else if ( strcmp( name, "exploration_assignment" ) == 0 )
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{
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pData->curElement = ELEMENT;
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pData->curBackground.value[BG_EXPLORATION_ASSIGNMENT] = min( 1000, max( -100, (INT16)atol( pData->szCharData ) ) );
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}
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else if(strcmp(name, "druguse") == 0)
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{
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pData->curElement = ELEMENT;
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