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This reverts commit 46c4ac2b64.
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@@ -2141,13 +2141,6 @@ void PutNonSquadMercsInPlayerGroupOnSquads( GROUP *pGroup, BOOLEAN fExitVehicles
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// because if this is a simultaneous group attack, the mercs could be coming from different sides, and the
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// because if this is a simultaneous group attack, the mercs could be coming from different sides, and the
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// placement screen can't handle mercs on the same squad arriving from difference edges!
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// placement screen can't handle mercs on the same squad arriving from difference edges!
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fSuccess = AddCharacterToSquad( pSoldier, bUniqueVehicleSquad );
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fSuccess = AddCharacterToSquad( pSoldier, bUniqueVehicleSquad );
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{
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bUniqueVehicleSquad = GetFirstEmptySquad();
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if (bUniqueVehicleSquad != -1)
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{
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fSuccess = AddCharacterToSquad(pSoldier, bUniqueVehicleSquad);
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}
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}
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}
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}
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//CHRISL: So what's supposed to happen in the merc is assigned to a vehicle but fExitVehicles is FALSE?
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//CHRISL: So what's supposed to happen in the merc is assigned to a vehicle but fExitVehicles is FALSE?
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else
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else
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