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New feature: radio operator trait allows calling in artillery, requesting reinforcements, scanning for enemies and a few other skills.
Also includes mechansim for easy implementation of new skills. For more info see http://www.bears-pit.com/board/ubbthreads.php/topics/327348.html#Post327348 Requires GameDir >= r1848. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6547 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+21
-1
@@ -8084,7 +8084,27 @@ void AssignPersonnelSkillTraitHelpText( UINT8 ubTraitNumber, BOOLEAN fExpertLeve
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swprintf( atStr, gzIMPMajorTraitsHelpTextsCovertOps[6], apreduction, L"%");
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wcscat( apStr, atStr );
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break;
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}
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}
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// Flugente: Radio Operator
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case RADIO_OPERATOR_NT:
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{
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swprintf( apStr, L"" );
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swprintf( atStr, gzIMPMajorTraitsHelpTextsRadioOperator[0]);
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wcscat( apStr, atStr );
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swprintf( atStr, gzIMPMajorTraitsHelpTextsRadioOperator[1]);
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wcscat( apStr, atStr );
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swprintf( atStr, gzIMPMajorTraitsHelpTextsRadioOperator[2]);
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wcscat( apStr, atStr );
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swprintf( atStr, gzIMPMajorTraitsHelpTextsRadioOperator[3]);
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wcscat( apStr, atStr );
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swprintf( atStr, gzIMPMajorTraitsHelpTextsRadioOperator[4]);
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wcscat( apStr, atStr );
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swprintf( atStr, gzIMPMajorTraitsHelpTextsRadioOperator[5]);
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wcscat( apStr, atStr );
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break;
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}
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case NO_SKILLTRAIT_NT:
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{
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swprintf( apStr, L"" );
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