New feature: radio operator trait allows calling in artillery, requesting reinforcements, scanning for enemies and a few other skills.

Also includes mechansim for easy implementation of new skills.

For more info see http://www.bears-pit.com/board/ubbthreads.php/topics/327348.html#Post327348

Requires GameDir >= r1848.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6547 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-10-30 23:05:37 +00:00
parent bef4e7b52b
commit f17829fac9
80 changed files with 4722 additions and 243 deletions
+21 -1
View File
@@ -8084,7 +8084,27 @@ void AssignPersonnelSkillTraitHelpText( UINT8 ubTraitNumber, BOOLEAN fExpertLeve
swprintf( atStr, gzIMPMajorTraitsHelpTextsCovertOps[6], apreduction, L"%");
wcscat( apStr, atStr );
break;
}
}
// Flugente: Radio Operator
case RADIO_OPERATOR_NT:
{
swprintf( apStr, L"" );
swprintf( atStr, gzIMPMajorTraitsHelpTextsRadioOperator[0]);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPMajorTraitsHelpTextsRadioOperator[1]);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPMajorTraitsHelpTextsRadioOperator[2]);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPMajorTraitsHelpTextsRadioOperator[3]);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPMajorTraitsHelpTextsRadioOperator[4]);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPMajorTraitsHelpTextsRadioOperator[5]);
wcscat( apStr, atStr );
break;
}
case NO_SKILLTRAIT_NT:
{
swprintf( apStr, L"" );