New feature: radio operator trait allows calling in artillery, requesting reinforcements, scanning for enemies and a few other skills.

Also includes mechansim for easy implementation of new skills.

For more info see http://www.bears-pit.com/board/ubbthreads.php/topics/327348.html#Post327348

Requires GameDir >= r1848.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6547 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-10-30 23:05:37 +00:00
parent bef4e7b52b
commit f17829fac9
80 changed files with 4722 additions and 243 deletions
+20
View File
@@ -2196,6 +2196,21 @@ void HandleRenderFaceAdjustments( FACETYPE *pFace, BOOLEAN fDisplayBuffer, BOOLE
bNumRightIcons++;
}
// Flugente: icons for radio operator actions (not the assignment)
if ( MercPtrs[ pFace->ubSoldierID ]->bAssignment != RADIO_SCAN )
{
if ( MercPtrs[ pFace->ubSoldierID ]->bSoldierFlagMask & (SOLDIER_RADIO_OPERATOR_SCANNING|SOLDIER_RADIO_OPERATOR_LISTENING) )
{
DoRightIcon( uiRenderBuffer, pFace, sFaceX, sFaceY, bNumRightIcons, 19 );
bNumRightIcons++;
}
else if ( MercPtrs[ pFace->ubSoldierID ]->bSoldierFlagMask & SOLDIER_RADIO_OPERATOR_JAMMING )
{
DoRightIcon( uiRenderBuffer, pFace, sFaceX, sFaceY, bNumRightIcons, 20 );
bNumRightIcons++;
}
}
switch( pSoldier->bAssignment )
{
case DOCTOR:
@@ -2270,6 +2285,11 @@ void HandleRenderFaceAdjustments( FACETYPE *pFace, BOOLEAN fDisplayBuffer, BOOLE
break;
case RADIO_SCAN:
sIconIndex_Assignment = 19;
fDoIcon_Assignment = TRUE;
break;
case MOVE_EQUIPMENT:
{
sIconIndex_Assignment = 15;