New feature: radio operator trait allows calling in artillery, requesting reinforcements, scanning for enemies and a few other skills.

Also includes mechansim for easy implementation of new skills.

For more info see http://www.bears-pit.com/board/ubbthreads.php/topics/327348.html#Post327348

Requires GameDir >= r1848.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6547 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-10-30 23:05:37 +00:00
parent bef4e7b52b
commit f17829fac9
80 changed files with 4722 additions and 243 deletions
+6
View File
@@ -7822,6 +7822,12 @@ BOOLEAN CreateItem( UINT16 usItem, INT16 bStatus, OBJECTTYPE * pObj )
(*pObj)[0]->data.bTemperature = OVERHEATING_MAX_TEMPERATURE;
}
// Flugente: certain items get the maximum temperature when they are created
if ( HasItemFlag(usItem, POWER_PACK) )
{
(*pObj)[0]->data.bTemperature = (FLOAT)(OVERHEATING_MAX_TEMPERATURE);
}
//ADB ubWeight has been removed, see comments in OBJECTTYPE
//pObj->ubWeight = CalculateObjectWeight( pObj );
fRet = TRUE;