New feature: radio operator trait allows calling in artillery, requesting reinforcements, scanning for enemies and a few other skills.

Also includes mechansim for easy implementation of new skills.

For more info see http://www.bears-pit.com/board/ubbthreads.php/topics/327348.html#Post327348

Requires GameDir >= r1848.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6547 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-10-30 23:05:37 +00:00
parent bef4e7b52b
commit f17829fac9
80 changed files with 4722 additions and 243 deletions
+13
View File
@@ -2286,6 +2286,15 @@ INT8 ExecuteAction(SOLDIERTYPE *pSoldier)
}
break;
case AI_ACTION_USE_SKILL:
{
UINT8 ubID = WhoIsThere2( pSoldier->aiData.usActionData, 0 );
pSoldier->UseSkill(pSoldier->usAISkillUse, pSoldier->aiData.usActionData, ubID);
ActionDone( pSoldier );
}
break;
default:
#ifdef BETAVERSION
NumMessage("ExecuteAction - Illegal action type = ",pSoldier->aiData.bAction);
@@ -2365,6 +2374,10 @@ void ATTACKTYPE::InitAttackType(ATTACKTYPE *pAttack)//dnl ch69 140913
void HandleInitialRedAlert( INT8 bTeam, UINT8 ubCommunicate)
{
// Flugente radio operator: if the sector is jammed, no radio communication possible
if ( SectorJammed() )
return;
/*
if (ubCommunicate)
{