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New feature: radio operator trait allows calling in artillery, requesting reinforcements, scanning for enemies and a few other skills.
Also includes mechansim for easy implementation of new skills. For more info see http://www.bears-pit.com/board/ubbthreads.php/topics/327348.html#Post327348 Requires GameDir >= r1848. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6547 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -589,6 +589,10 @@ BOOLEAN IsActionAffordable(SOLDIERTYPE *pSoldier)
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bMinPointsNeeded = APBPConstants[AP_HANDCUFF];
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break;
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case AI_ACTION_USE_SKILL:
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bMinPointsNeeded = 10; // TODO
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break;
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default:
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#ifdef BETAVERSION
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//NumMessage("AffordableAction - Illegal action type = ",pSoldier->aiData.bAction);
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@@ -1909,9 +1913,8 @@ BOOLEAN InWaterGasOrSmoke( SOLDIERTYPE *pSoldier, INT32 sGridNo )
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BOOLEAN InGasOrSmoke( SOLDIERTYPE *pSoldier, INT32 sGridNo )
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{
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// smoke
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if (gpWorldLevelData[sGridNo].ubExtFlags[ pSoldier->pathing.bLevel ] & MAPELEMENT_EXT_SMOKE)
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if (gpWorldLevelData[sGridNo].ubExtFlags[ pSoldier->pathing.bLevel ] & (MAPELEMENT_EXT_SMOKE|MAPELEMENT_EXT_SIGNAL_SMOKE) )
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return TRUE;
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return InGas(pSoldier,sGridNo);
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