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New feature: radio operator trait allows calling in artillery, requesting reinforcements, scanning for enemies and a few other skills.
Also includes mechansim for easy implementation of new skills. For more info see http://www.bears-pit.com/board/ubbthreads.php/topics/327348.html#Post327348 Requires GameDir >= r1848. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6547 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -11,6 +11,7 @@ enum
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MUSTARDGAS_SMOKE_EFFECT,
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CREATURE_SMOKE_EFFECT,
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BURNABLEGAS_SMOKE_EFFECT,
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SIGNAL_SMOKE_EFFECT, // added by Flugente for artillery
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};
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#define SMOKE_EFFECT_INDOORS 0x01
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@@ -68,5 +69,7 @@ void ResetSmokeEffects();
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void UpdateSmokeEffectGraphics( );
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// Flugente: get the gridno and blevel of a random smoke signal, if one exists
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BOOL GetRandomSignalSmokeGridNo(INT32* psGridNo);
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#endif
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