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New feature: radio operator trait allows calling in artillery, requesting reinforcements, scanning for enemies and a few other skills.
Also includes mechansim for easy implementation of new skills. For more info see http://www.bears-pit.com/board/ubbthreads.php/topics/327348.html#Post327348 Requires GameDir >= r1848. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6547 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+64
-5
@@ -1650,6 +1650,7 @@ STR16 pAssignmentStrings[] =
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L"Transport", // in a vehicle
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L"Transit", // in transit - abbreviated form
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L"Réparation", // repairing
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L"Radio Scan", // scanning for nearby patrols // TODO.Translate
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L"Formation", // training themselves
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L"Milice", // training a town to revolt
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L"Milice M.", //training moving militia units
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@@ -1737,6 +1738,7 @@ STR16 pPersonnelAssignmentStrings[] =
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L"Transport",
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L"Transit",
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L"Réparation",
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L"Radio Scan", // radio scan // TODO.Translate
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L"Formation",
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L"Milice",
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L"Forme la milice mobile",//!!! Too long ? -> It is OK
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@@ -1785,6 +1787,7 @@ STR16 pLongAssignmentStrings[] =
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L"Transport",
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L"Transit",
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L"Réparation",
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L"Radio Scan", // radio scan // TODO.Translate
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L"Formation",
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L"Milice",
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L"Milice mobile",
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@@ -1914,6 +1917,7 @@ STR16 pAssignMenuStrings[] =
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L"Patient(e)", // the merc is receiving medical attention
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L"Transport", // the merc is in a vehicle
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L"Réparation", // the merc is repairing items
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L"Radio Scan", // Flugente: the merc is scanning for patrols in neighbouring sectors
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L"Formation", // the merc is training
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L"Move Item", // move items // TODO.Translate
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L"Construction", // the merc is using/staffing a facility
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@@ -1942,6 +1946,43 @@ STR16 pMilitiaControlMenuStrings[] =
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L"Annuler", // cancel this menu
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};
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//Flugente
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STR16 pTraitSkillsMenuStrings[] = // TODO.Translate
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{
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// radio operator
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L"Artillery Strike",
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L"Jam communications",
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L"Scan frequencies",
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L"Eavesdrop",
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L"Call reinforcements",
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L"Switch off radio set",
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};
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//Flugente: short description of the above skills for the skill selection menu
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STR16 pTraitSkillsMenuDescStrings[] =
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{
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// radio operator
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L"Order an artillery strike from sector...",
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L"Fill all radio frequencies with white noise, making communications impossible.",
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L"Scan for jamming signals.",
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L"Use your radio equipment to continously listen for enemy movement",
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L"Call in reinforcements from neighbouring sectors.",
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L"Turn off radio set to save batteries.",
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};
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STR16 pTraitSkillsDenialStrings[] =
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{
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L"Requires:\n",
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L" - %d AP\n",
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L" - %s\n",
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L" - %s or higher\n",
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L" - %s or higher or\n",
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L" - %d minutes to be ready\n",
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L" - mortar positions in neighbouring sectors\n",
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L" - %s |o|r %s |a|n|d %s or %s or higher\n"
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L" - posession by a demon",
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};
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//STR16 pTalkToAllMenuStrings[] =
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//{
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// L"Attaquez", // set militia to aggresive
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@@ -2154,7 +2195,10 @@ STR16 gzMercSkillTextNew[] =
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L"Instructeur",
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L"Reconnaissance",
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// covert ops is a major trait that was added later
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L"Espionnage", // 10 // TODO.Translate !!! "Infiltrateur" ? Char limit ?
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L"Espionnage", // 20 // TODO.Translate !!! "Infiltrateur" ? Char limit ?
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// new minor traits
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L"Radio Operator", // 21
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// second names for major skills
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L"Mitrailleur",
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L"Bombardier",
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@@ -2166,17 +2210,18 @@ STR16 gzMercSkillTextNew[] =
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L"Ingénieur",
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L"Chirurgien",
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// placeholders for minor traits
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L"Placeholder", // 30
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L"Placeholder", // 31
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L"Placeholder",
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L"Placeholder",
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L"Placeholder",
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L"Placeholder",
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L"Placeholder", // 35
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L"Placeholder", // 36
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L"Placeholder",
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L"Placeholder",
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L"Placeholder",
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L"Placeholder", // 39
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L"Espion", // 30
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L"Placeholder", // 40
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L"Espion", // 41
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L"Placeholder", // for radio operator (minor trait)
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L"Plus...",
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};
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//////////////////////////////////////////////////////////
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@@ -6356,6 +6401,8 @@ STR16 MissingIMPSkillsDescriptions[] =
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L"Reconnaissance : Rien n'échappe à votre vigilance ! ± ",
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// Covert ops
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L"Déguisement : Vous ferez passer 007 pour un amateur ! ± ", // TODO.Translate
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// Radio Operator
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L"Radio Operator: Your usage of communication devices broaden your team's tactical and strategic skills. ± ", // TOO.Translate
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};
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STR16 NewInvMessage[] =
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@@ -7845,4 +7892,16 @@ STR16 szSexistText[]=
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L"a Gentleman",
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};
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// Flugente: power pack texts
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STR16 gPowerPackDesc[] =
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{
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L"Batteries are ",
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L"full",
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L"good",
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L"at half",
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L"low",
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L"depleted",
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L"."
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};
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#endif //FRENCH
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