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- fixed map editor incompatibility with the merged multiplayer code
- fixed crashes when loading modified maps in tactical - added missing "is_networked" condition to the method AddPossiblePendingEnemiesToBattle() git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2177 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1206,9 +1206,12 @@ void AddPossiblePendingEnemiesToBattle()
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static UINT8 ubPredefinedInsertionCode = 255;
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// haydent
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if ((is_client && !is_server) || ENEMY_ENABLED==0)
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if (is_networked)
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{
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return;
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if ((is_client && !is_server) || ENEMY_ENABLED==0)
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{
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return;
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}
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}
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// check if no world is loaded
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