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- fixed map editor incompatibility with the merged multiplayer code
- fixed crashes when loading modified maps in tactical - added missing "is_networked" condition to the method AddPossiblePendingEnemiesToBattle() git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2177 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -272,7 +272,6 @@ public:
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BOOLEAN fUseGivenVehicle;
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INT8 bUseGivenVehicleID;
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BOOLEAN fHasKeys;
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INT8 PADDINGSLOTS[ 14 ];
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//
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// New and OO stuff goes after here. Above this point any changes will goof up reading from files.
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