diff --git a/Strategic/PreBattle Interface.cpp b/Strategic/PreBattle Interface.cpp index 2f9c87a8c..895760a6d 100644 --- a/Strategic/PreBattle Interface.cpp +++ b/Strategic/PreBattle Interface.cpp @@ -54,7 +54,6 @@ extern void InitializeTacticalStatusAtBattleStart(); extern BOOLEAN gfDelayAutoResolveStart; -extern BOOLEAN gfTransitionMapscreenToAutoResolve; extern UILayout_Map UI_MAP; #ifdef JA2BETAVERSION @@ -2711,8 +2710,4 @@ void HandlePreBattleInterfaceStates() gfAutomaticallyStartAutoResolve = FALSE; ActivateAutomaticAutoResolveStart(); } - else if( gfTransitionMapscreenToAutoResolve ) - { - gfTransitionMapscreenToAutoResolve = FALSE; - } } diff --git a/Strategic/mapscreen.cpp b/Strategic/mapscreen.cpp index d36b6c582..a1e35f2f9 100644 --- a/Strategic/mapscreen.cpp +++ b/Strategic/mapscreen.cpp @@ -466,10 +466,6 @@ BOOLEAN gfCharacterListInited = FALSE; BOOLEAN gfGlowTimerExpired = FALSE; -//not required to be saved. The flag is set to allow mapscreen to render once, then transition the -//current tactical battle into autoresolve. -BOOLEAN gfTransitionMapscreenToAutoResolve = FALSE; - BOOLEAN gfSkyriderEmptyHelpGiven = FALSE; BOOLEAN gfRequestGiveSkyriderNewDestination = FALSE;