diff --git a/Tactical/Soldier Create.cpp b/Tactical/Soldier Create.cpp index 58651f6e1..0477e6cdb 100644 --- a/Tactical/Soldier Create.cpp +++ b/Tactical/Soldier Create.cpp @@ -405,12 +405,13 @@ SOLDIERTYPE* TacticalCreateSoldier( SOLDIERCREATE_STRUCT *pCreateStruct, UINT8 * Soldier.ubBattleSoundID = (UINT8)Random( 3 ); } + // Lesh: disable this - yeah! its feminism! :) // ATE: TEMP : No enemy women mercs (unless elite)! - if( Soldier.ubProfile == NO_PROFILE && Soldier.bTeam == ENEMY_TEAM && - Soldier.ubBodyType == REGFEMALE && Soldier.ubSoldierClass != SOLDIER_CLASS_ELITE ) - { - Soldier.ubBodyType = (UINT8)( REGMALE + Random( 3 ) ); - } + //if( Soldier.ubProfile == NO_PROFILE && Soldier.bTeam == ENEMY_TEAM && + // Soldier.ubBodyType == REGFEMALE && Soldier.ubSoldierClass != SOLDIER_CLASS_ELITE ) + //{ + // Soldier.ubBodyType = (UINT8)( REGMALE + Random( 3 ) ); + //} // ATE // Set some values for variation in anims...