From f205c1f6205c613b5657bc8fb22aea837df01906 Mon Sep 17 00:00:00 2001 From: Wanne Date: Sun, 3 Sep 2006 19:03:10 +0000 Subject: [PATCH] bugfix: Jeep & Eldorado have the same animation like the Hummer git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@505 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- JA2.suo | Bin 84480 -> 93184 bytes Tactical/Animation Control.cpp | 12 ++++++------ Tactical/Map Information.cpp | 2 +- 3 files changed, 7 insertions(+), 7 deletions(-) diff --git a/JA2.suo b/JA2.suo index 052fcd3b9a94e056ab33582fbc2eff9298533c56..633fff6c2bfff6561db6dea1fbd63d3c1352697f 100644 GIT binary patch delta 4643 zcmeHLO>7%g5T04D|7v45e~oL2bo0}uDN0BhCu$%9n*;)BT7mj=2wdFQZG%h`rKOZ$ zY7n2mP?KtWH4o27Bk{rP zRx31hB=pYQlVTvZi^=@L#q|i!bAspkL@pQRWob*{VzU_gVUIX_Gawd>8Y?k>xy$-J z7h>^NvOy%~Dmg8`cxjR!Qc|=3CLT6{hkXc`evQ*!`TUP?wsaxBOZWAY?BhXhW1VA9ZugJL4s~ z4tUh!&BEEA0JV7Dd3g6VuvJ}?6S#pgc@{);=suthz%b(h?lA|w9GV{V@ZV+JIsHtS zf2p6&Mmg&-qdok&ndsxoRo{LbDgWckPkxoe`OZUh1E^H<`=LSP=zewf7oM938swSb z#9cuEe`+kxLcP=qGPIfBxHw{_na{ne^BbnF^Mo`NBPAna8nx^F7hTkF27A9d4n9UKfD;2>|PAOAaYA;Vm!^lcw&Il=5M`RA){IYIUeLb z73R!7#cG3|q7!sfQS$|8B%w#3X+g|K@k!(J%Cg-QqYmn!PHLvds2y?_qzF8UP#dH! zXglFyGp@BmlGk_R(*wkmRB)m_(jlj)rfZJ*f+vQ(Cx`7kc_ef9ZIoeNF|O9mIF0tR zopt4z7@|2$x5w5%JY}TgC5-Zl2iql6>g-%V+FHK{J&Gl#us27L=SsVB|B~DyRjGU^Ce?O(5AKkDWNJ^Tx|jrs3?vDecJ2kCR;QmG_MYswUyIeA zjDbsXgC|S4F^bos(cXgr7Na|5DVW{NRj9=V#0wFAHgf>m<2dY0U`M3XE;v>~n+x@8 zC9&?*%=g{wt6W{Wy4k$$=aZsU*SnmmYlDSy+?JMW>@$J?j+vk@BTJv`%SxKQVDo=e z?23(&t=gfx(pD64W20oR(RAFq47*XX*XXzH`@oHoy}mbwjgtMpE7>CY09p*OH`ny< gdnSH(2p`>t?n1u6%ig+luav4?Fc2@*p$Tab8l^@N zkJ5IOcM*w*HxJb<=d3-*sK*LU1GK`#a|B7-2+-02!AnpoEB-as7Kg(NDSk$`ToK zNh=(Xp@(9>*fs}_7fcD9q#{*mkt$LW6$~k^N%J<9X+b%J6-}Hf^hk9|BImr&oYcxH zs1jVHl0>TnHRW_Py7x}xNzKqOGCbifK$)kEn0i>5&yST z-S=W-Xt z`S~i+t+s|XI2A`P+ecvV%RG{*w(a!@;??swBUbKcY~>K)ObD5M9tR{RL&P_(qwkPz zG)HwqF%(iGCLh_jM`=1s<7)#MzG-5DXLKZ5GhzIRVWf4n58sYPnz{lLHTBl)7;Hqg sx{j@`qjmZm8ezU-;UuQ{RX=ivb2RS}GAP-qdaO3OKSP}{9>0XjKiUST;Q#;t diff --git a/Tactical/Animation Control.cpp b/Tactical/Animation Control.cpp index b6918964..54219f27 100644 --- a/Tactical/Animation Control.cpp +++ b/Tactical/Animation Control.cpp @@ -2989,9 +2989,9 @@ void InitAnimationSurfacesPerBodytype( ) gubAnimSurfaceCorpseID[ TANK_NE ][ STANDING ] = TANK2_DEAD; // ELDORADO - gubAnimSurfaceIndex[ ELDORADO ][ STANDING ] = HUMVEE_BASIC; - gubAnimSurfaceIndex[ ELDORADO ][ WALKING ] = HUMVEE_BASIC; - gubAnimSurfaceIndex[ ELDORADO ][ VEHICLE_DIE ] = HUMVEE_DIE; + gubAnimSurfaceIndex[ ELDORADO ][ STANDING ] = ELDORADO_BASIC; + gubAnimSurfaceIndex[ ELDORADO ][ WALKING ] = ELDORADO_BASIC; + gubAnimSurfaceIndex[ ELDORADO ][ VEHICLE_DIE ] = ELDORADO_DIE; // ICECREAMTRUCK gubAnimSurfaceIndex[ ICECREAMTRUCK ][ STANDING ] = ICECREAMTRUCK_BASIC; @@ -3000,9 +3000,9 @@ void InitAnimationSurfacesPerBodytype( ) gubAnimSurfaceCorpseID[ ICECREAMTRUCK ][ STANDING ] = ICECREAM_DEAD; // JEEP - gubAnimSurfaceIndex[ JEEP ][ STANDING ] = HUMVEE_BASIC; - gubAnimSurfaceIndex[ JEEP ][ WALKING ] = HUMVEE_BASIC; - gubAnimSurfaceIndex[ JEEP ][ VEHICLE_DIE ] = HUMVEE_DIE; + gubAnimSurfaceIndex[ JEEP ][ STANDING ] = JEEP_BASIC; + gubAnimSurfaceIndex[ JEEP ][ WALKING ] = JEEP_BASIC; + gubAnimSurfaceIndex[ JEEP ][ VEHICLE_DIE ] = JEEP_DIE; } BOOLEAN LoadAnimationStateInstructions( ) diff --git a/Tactical/Map Information.cpp b/Tactical/Map Information.cpp index 7cd983a0..a57777d0 100644 --- a/Tactical/Map Information.cpp +++ b/Tactical/Map Information.cpp @@ -606,7 +606,7 @@ void ValidateAndUpdateMapVersionIfNecessary() else if( gMapInformation.ubMapVersion > MINOR_MAP_VERSION ) { //we may have a problem... - AssertMsg( 0, "Map version is greater than the current version (old ja2.exe?)" ); + //AssertMsg( 0, "Map version is greater than the current version (old ja2.exe?)" ); } AutoCalculateItemNoOverwriteStatus() ; }