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Space Viking's many mercs changes plus numerous generic bug fixes
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2498 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -26,6 +26,7 @@
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#include "Assignments.h"
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#include "Map Screen Interface.h"
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#endif
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#include <vector>
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#define INS_CTRCT_ORDER_GRID_WIDTH 132
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#define INS_CTRCT_ORDER_GRID_HEIGHT 216
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@@ -118,7 +119,8 @@ UINT8 gubNumberofDisplayedInsuranceGrids;
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BOOLEAN gfChangeInsuranceFormButtons = FALSE;
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UINT8 gubInsuranceMercArray[ 20 ];
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// WDS - make number of mercenaries, etc. be configurable
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std::vector<UINT8> gubInsuranceMercArray (CODE_MAXIMUM_NUMBER_OF_PLAYER_MERCS, 0);
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INT16 gsCurrentInsuranceMercIndex;
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INT16 gsMaxPlayersOnTeam;
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