Space Viking's many mercs changes plus numerous generic bug fixes

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2498 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
SpaceViking
2009-01-15 01:26:13 +00:00
parent f64f58fbf8
commit f26095d86f
138 changed files with 3493 additions and 3265 deletions
+3 -1
View File
@@ -26,6 +26,7 @@
#include "Assignments.h"
#include "Map Screen Interface.h"
#endif
#include <vector>
#define INS_CTRCT_ORDER_GRID_WIDTH 132
#define INS_CTRCT_ORDER_GRID_HEIGHT 216
@@ -118,7 +119,8 @@ UINT8 gubNumberofDisplayedInsuranceGrids;
BOOLEAN gfChangeInsuranceFormButtons = FALSE;
UINT8 gubInsuranceMercArray[ 20 ];
// WDS - make number of mercenaries, etc. be configurable
std::vector<UINT8> gubInsuranceMercArray (CODE_MAXIMUM_NUMBER_OF_PLAYER_MERCS, 0);
INT16 gsCurrentInsuranceMercIndex;
INT16 gsMaxPlayersOnTeam;