Space Viking's many mercs changes plus numerous generic bug fixes

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2498 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
SpaceViking
2009-01-15 01:26:13 +00:00
parent f64f58fbf8
commit f26095d86f
138 changed files with 3493 additions and 3265 deletions
+12 -4
View File
@@ -13,10 +13,18 @@ class SOLDIERTYPE;
#define SIZE_OF_SAVE_GAME_DESC 128
#define GAME_VERSION_LENGTH 16
#define GAME_VERSION_LENGTH 16
#define SAVE__ERROR_NUM 99
#define SAVE__END_TURN_NUM 98
#define SAVE__END_TURN_NUM 98
// WDS - Automatically try to save when an assertion failure occurs
#define SAVE__ASSERTION_FAILURE 97
#define SAVE__TIMED_AUTOSAVE 11
#define EARLIST_SPECIAL_SAVE 97
typedef struct
{
@@ -71,8 +79,8 @@ void CreateSavedGameFileNameFromNumber( UINT8 ubSaveGameID, STR pzNewFileName
BOOLEAN InitSaveDir();
BOOLEAN SaveGame( UINT8 ubSaveGameID, STR16 pGameDesc );
BOOLEAN LoadSavedGame( UINT8 ubSavedGameID );
BOOLEAN SaveGame( int ubSaveGameID, STR16 pGameDesc );
BOOLEAN LoadSavedGame( int ubSavedGameID );
BOOLEAN CopySavedSoldierInfoToNewSoldier( SOLDIERTYPE *pDestSourceInfo, SOLDIERTYPE *pSourceInfo );