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Space Viking's many mercs changes plus numerous generic bug fixes
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2498 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1,23 +1,11 @@
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#ifdef JA2_PRECOMPILED_HEADERS
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#include "JA2 SGP ALL.H"
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#elif defined( WIZ8_PRECOMPILED_HEADERS )
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#include "WIZ8 SGP ALL.H"
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#else
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#include "Random.h"
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#endif
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#ifdef PRERANDOM_GENERATOR
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UINT32 guiPreRandomIndex = 0;
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UINT32 guiPreRandomNums[ MAX_PREGENERATED_NUMS ];
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#ifdef JA2BETAVERSION
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UINT32 guiRandoms = 0;
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UINT32 guiPreRandoms = 0;
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BOOLEAN gfCountRandoms = FALSE;
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#endif
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#endif
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UINT32 guiPreRandomIndex = 0;
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UINT32 guiPreRandomNums[ MAX_PREGENERATED_NUMS ];
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void InitializeRandom()
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@@ -25,27 +13,19 @@ void InitializeRandom()
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// Seed the random-number generator with current time so that
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// the numbers will be different every time we run.
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srand( (unsigned) time(NULL) );
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#ifdef PRERANDOM_GENERATOR
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//Pregenerate all of the random numbers.
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for( guiPreRandomIndex = 0; guiPreRandomIndex < MAX_PREGENERATED_NUMS; guiPreRandomIndex++ )
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{
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guiPreRandomNums[ guiPreRandomIndex ] = rand();
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}
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guiPreRandomIndex = 0;
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#endif
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//Pregenerate all of the random numbers.
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for( guiPreRandomIndex = 0; guiPreRandomIndex < MAX_PREGENERATED_NUMS; guiPreRandomIndex++ )
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{
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guiPreRandomNums[ guiPreRandomIndex ] = rand();
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}
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guiPreRandomIndex = 0;
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}
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// Returns a pseudo-random integer between 0 and uiRange
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UINT32 Random(UINT32 uiRange)
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{
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// Always return 0, if no range given (it's not an error)
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#ifdef JA2BETAVERSION
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if( gfCountRandoms )
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{
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guiRandoms++;
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}
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#endif
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if (uiRange == 0)
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return(0);
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return rand() * uiRange / RAND_MAX % uiRange;
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@@ -53,20 +33,13 @@ UINT32 Random(UINT32 uiRange)
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BOOLEAN Chance( UINT32 uiChance )
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{
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AssertLE(uiChance, 100);
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return (BOOLEAN)(Random( 100 ) < uiChance);
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}
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#ifdef PRERANDOM_GENERATOR
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UINT32 PreRandom( UINT32 uiRange )
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{
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UINT32 uiNum;
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#ifdef JA2BETAVERSION
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if( gfCountRandoms )
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{
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guiPreRandoms++;
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}
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#endif
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if( !uiRange )
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return 0;
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//Extract the current pregenerated number
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@@ -98,25 +71,6 @@ UINT32 PreRandom( UINT32 uiRange )
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BOOLEAN PreChance( UINT32 uiChance )
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{
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AssertLE(uiChance, 100);
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return (BOOLEAN)(PreRandom( 100 ) < uiChance);
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}
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#ifdef JA2BETAVERSION
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void CountRandomCalls( BOOLEAN fStart )
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{
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gfCountRandoms = fStart;
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if( fStart )
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{
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guiRandoms = 0;
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guiPreRandoms = 0;
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}
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}
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void GetRandomCalls( UINT32 *puiRandoms, UINT32 *puiPreRandoms )
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{
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*puiRandoms = guiRandoms;
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*puiPreRandoms = guiPreRandoms;
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}
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#endif
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#endif
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