Space Viking's many mercs changes plus numerous generic bug fixes

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2498 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
SpaceViking
2009-01-15 01:26:13 +00:00
parent f64f58fbf8
commit f26095d86f
138 changed files with 3493 additions and 3265 deletions
+20 -4
View File
@@ -2,11 +2,25 @@
#define __CAMPAIGN_TYPES_H
#include "types.h"
#include "DEBUG.H"
const int MAXIMUM_VALID_X_COORDINATE = 16;
const int MINIMUM_VALID_X_COORDINATE = 1;
const int MAXIMUM_VALID_Y_COORDINATE = 16;
const int MINIMUM_VALID_Y_COORDINATE = 1;
const int MAXIMUM_VALID_Z_COORDINATE = 3;
const int MINIMUM_VALID_Z_COORDINATE = 0;
//Macro to convert sector coordinates (1-16,1-16) to 0-255
#define SECTOR(x,y) (UINT8)((y-1)*16+x-1)
#define SECTORX(SectorID) (UINT8)((SectorID % 16) + 1)
#define SECTORY(SectorID) (UINT8)((SectorID / 16) + 1)
#define SECTOR(x,y) (UINT8)(AssertGE(x, MINIMUM_VALID_X_COORDINATE), \
AssertLE(x, MAXIMUM_VALID_X_COORDINATE), \
AssertGE(y, MINIMUM_VALID_Y_COORDINATE), \
AssertLE(y, MAXIMUM_VALID_Y_COORDINATE), \
((y-1)*16+x-1))
#define SECTORX(SectorID) (UINT8)(AssertLE(SectorID, MAXIMUM_VALID_X_COORDINATE*MAXIMUM_VALID_Y_COORDINATE), \
((SectorID % 16) + 1))
#define SECTORY(SectorID) (UINT8)(AssertLE(SectorID, MAXIMUM_VALID_X_COORDINATE*MAXIMUM_VALID_Y_COORDINATE), \
((SectorID / 16) + 1))
//Sector enumerations
//
@@ -264,7 +278,9 @@ typedef struct UNDERGROUND_SECTORINFO
//The sector information required for the strategic AI. Contains the number of enemy troops,
//as well as intentions, etc.
extern SECTORINFO SectorInfo[256];
//extern SECTORINFO SectorInfo[256];
extern std::vector<SECTORINFO> SectorInfo;
extern UNDERGROUND_SECTORINFO *gpUndergroundSectorInfoHead;
#endif