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Space Viking's many mercs changes plus numerous generic bug fixes
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2498 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -63,6 +63,7 @@
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#include "Interface Panels.h"
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#endif
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#include "Vehicles.h"
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#include "text.h"
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#include "connect.h"
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class OBJECTTYPE;
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@@ -76,7 +77,6 @@ extern UINT32 uiMeanWhileFlags;
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extern BOOLEAN gfGamePaused;
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extern UNDERGROUND_SECTORINFO* FindUnderGroundSector( INT16 sMapX, INT16 sMapY, UINT8 bMapZ );
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extern void InitVehicles( );
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UINT8 gubScreenCount=0;
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@@ -109,6 +109,8 @@ void InitNPCs( void )
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pProfile->sSectorY = MAP_ROW_C;
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pProfile->bSectorZ = 0;
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break;
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default:
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AssertMsg(false, "Skyrider was not set up properly");
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}
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#ifdef JA2TESTVERSION
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@@ -311,7 +313,7 @@ void InitStrategicLayer( void )
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// Init Squad Lists
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InitSquads();
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// Init vehicles
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InitVehicles( );
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InitAllVehicles( );
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// init town loyalty
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InitTownLoyalty();
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// init the mine management system
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@@ -342,7 +344,7 @@ void InitStrategicLayer( void )
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SetGameTimeCompressionLevel( TIME_COMPRESS_X0 );
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// select A9 Omerta as the initial selected sector
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ChangeSelectedMapSector( 9, 1, 0 );
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ChangeSelectedMapSector( startingX, startingY, startingZ );
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// Reset these flags or mapscreen could be disabled and cause major headache.
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fDisableDueToBattleRoster = FALSE;
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@@ -559,7 +561,7 @@ BOOLEAN InitNewGame( BOOLEAN fReset )
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if ( gubScreenCount == 2 )
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{
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if ( !SetCurrentWorldSector( 9, 1, 0 ) )
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if ( !SetCurrentWorldSector( startingX, startingY, startingZ ) )
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{
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}
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