Space Viking's many mercs changes plus numerous generic bug fixes

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2498 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
SpaceViking
2009-01-15 01:26:13 +00:00
parent f64f58fbf8
commit f26095d86f
138 changed files with 3493 additions and 3265 deletions
+5 -7
View File
@@ -6,6 +6,8 @@
#include "Soldier Control.h"
#include "MessageBoxScreen.h"
#include "Font Control.h"
// WDS - make number of mercenaries, etc. be configurable
#include "Squads.h"
typedef struct FASTHELPREGION {
@@ -39,11 +41,6 @@ typedef struct FASTHELPREGION {
#define CHAR_ICON_HEIGHT 10
#define CHAR_ICON_SPACING 13
// max number of characters and vehicles
//Character List Length
#define MAX_CHARACTER_COUNT 20
#define MAX_VEHICLE_COUNT 20
// map screen font
#define MAP_SCREEN_FONT BLOCKFONT2
@@ -228,8 +225,9 @@ enum{
#define TACT_UPDATE_MERC_X_OFFSET 4
// the first vehicle slot int he list
#define FIRST_VEHICLE 18
// WDS - make number of mercenaries, etc. be configurable
// the first vehicle slot in the list
#define FIRST_VEHICLE CODE_MAXIMUM_NUMBER_OF_PLAYER_MERCS
class OLD_MERC_LEAVE_ITEM_101
{