Space Viking's many mercs changes plus numerous generic bug fixes

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2498 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
SpaceViking
2009-01-15 01:26:13 +00:00
parent f64f58fbf8
commit f26095d86f
138 changed files with 3493 additions and 3265 deletions
+11 -2
View File
@@ -19,8 +19,14 @@ enum
};
void ExecuteStrategicAIAction( UINT16 usActionCode, INT16 sSectorX, INT16 sSectorY );
// WDS - New AI
void ExecuteStrategicAIAction(
UINT16 usActionCode, // See list in "interface Dialogue.h"
INT16 sSectorX, // Target X location of strategic action
INT16 sSectorY, // Target Y location of strategic action
INT32 option1 = 0, // Option 1, vaies with action
INT32 option2 = 0 // Option 2, vaies with action
);
void CheckEnemyControlledSector( UINT8 ubSectorID );
void EvaluateQueenSituation();
@@ -40,6 +46,9 @@ void StrategicHandleQueenLosingControlOfSector( INT16 sSectorX, INT16 sSectorY,
void InvestigateSector( UINT8 ubSectorID );
// WDS - New AI
void HourlyCheckStrategicAI();
void WakeUpQueen();
void StrategicHandleMineThatRanOut( UINT8 ubSectorID );