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Space Viking's many mercs changes plus numerous generic bug fixes
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2498 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -19,8 +19,14 @@ enum
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};
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void ExecuteStrategicAIAction( UINT16 usActionCode, INT16 sSectorX, INT16 sSectorY );
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// WDS - New AI
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void ExecuteStrategicAIAction(
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UINT16 usActionCode, // See list in "interface Dialogue.h"
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INT16 sSectorX, // Target X location of strategic action
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INT16 sSectorY, // Target Y location of strategic action
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INT32 option1 = 0, // Option 1, vaies with action
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INT32 option2 = 0 // Option 2, vaies with action
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);
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void CheckEnemyControlledSector( UINT8 ubSectorID );
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void EvaluateQueenSituation();
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@@ -40,6 +46,9 @@ void StrategicHandleQueenLosingControlOfSector( INT16 sSectorX, INT16 sSectorY,
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void InvestigateSector( UINT8 ubSectorID );
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// WDS - New AI
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void HourlyCheckStrategicAI();
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void WakeUpQueen();
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void StrategicHandleMineThatRanOut( UINT8 ubSectorID );
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