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Space Viking's many mercs changes plus numerous generic bug fixes
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2498 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -56,6 +56,8 @@
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#include "los.h"
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#include "qarray.h"
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#endif
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#include <vector>
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#include "Auto Resolve.h"
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#include "connect.h"
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@@ -478,7 +480,6 @@ void HandleDialogue( )
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iQSize = QueueSize( ghDialogueQ );
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if ( iQSize == 0 && gpCurrentTalkingFace == NULL )
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{
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HandlePendingInitConv( );
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@@ -2453,7 +2454,8 @@ void RenderSubtitleBoxOverlay( VIDEO_OVERLAY *pBlitter )
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void SayQuoteFromAnyBodyInSector( UINT16 usQuoteNum )
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{
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UINT8 ubMercsInSector[ 20 ] = { 0 };
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// WDS - make number of mercenaries, etc. be configurable
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std::vector<UINT8> ubMercsInSector (CODE_MAXIMUM_NUMBER_OF_PLAYER_MERCS, 0);
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UINT8 ubNumMercs = 0;
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UINT8 ubChosenMerc;
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SOLDIERTYPE *pTeamSoldier;
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@@ -2516,7 +2518,8 @@ void SayQuoteFromAnyBodyInSector( UINT16 usQuoteNum )
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void SayQuoteFromAnyBodyInThisSector( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ, UINT16 usQuoteNum )
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{
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UINT8 ubMercsInSector[ 20 ] = { 0 };
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// WDS - make number of mercenaries, etc. be configurable
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std::vector<UINT8> ubMercsInSector (CODE_MAXIMUM_NUMBER_OF_PLAYER_SLOTS, 0);
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UINT8 ubNumMercs = 0;
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UINT8 ubChosenMerc;
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SOLDIERTYPE *pTeamSoldier;
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@@ -2568,7 +2571,8 @@ void SayQuoteFromAnyBodyInThisSector( INT16 sSectorX, INT16 sSectorY, INT8 bSect
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void SayQuoteFromNearbyMercInSector( INT16 sGridNo, INT8 bDistance, UINT16 usQuoteNum )
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{
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UINT8 ubMercsInSector[ 20 ] = { 0 };
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// WDS - make number of mercenaries, etc. be configurable
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std::vector<UINT8> ubMercsInSector (CODE_MAXIMUM_NUMBER_OF_PLAYER_SLOTS, 0 );
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UINT8 ubNumMercs = 0;
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UINT8 ubChosenMerc;
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SOLDIERTYPE *pTeamSoldier;
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@@ -2612,7 +2616,8 @@ void SayQuoteFromNearbyMercInSector( INT16 sGridNo, INT8 bDistance, UINT16 usQuo
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void SayQuote58FromNearbyMercInSector( INT16 sGridNo, INT8 bDistance, UINT16 usQuoteNum, INT8 bSex )
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{
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UINT8 ubMercsInSector[ 20 ] = { 0 };
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// WDS - make number of mercenaries, etc. be configurable
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std::vector<UINT8> ubMercsInSector (CODE_MAXIMUM_NUMBER_OF_PLAYER_SLOTS, 0);
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UINT8 ubNumMercs = 0;
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UINT8 ubChosenMerc;
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SOLDIERTYPE *pTeamSoldier;
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