Space Viking's many mercs changes plus numerous generic bug fixes

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2498 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
SpaceViking
2009-01-15 01:26:13 +00:00
parent f64f58fbf8
commit f26095d86f
138 changed files with 3493 additions and 3265 deletions
+6 -6
View File
@@ -164,7 +164,7 @@ BOOLEAN SoldierHasKey( SOLDIERTYPE *pSoldier, UINT8 ubKeyID )
BOOLEAN KeyExistsInKeyRing( SOLDIERTYPE *pSoldier, UINT8 ubKeyID, UINT8 * pubPos )
{
// returns the index into the key ring where the key can be found
UINT8 ubLoop;
UINT8 ubLoop;
if (!(pSoldier->pKeyRing))
{
@@ -193,7 +193,7 @@ BOOLEAN KeyExistsInKeyRing( SOLDIERTYPE *pSoldier, UINT8 ubKeyID, UINT8 * pubPos
BOOLEAN KeyExistsInInventory( SOLDIERTYPE *pSoldier, UINT8 ubKeyID )
{
UINT8 ubLoop;
UINT8 ubLoop;
for (ubLoop = 0; ubLoop < pSoldier->inv.size(); ubLoop++)
{
@@ -250,7 +250,7 @@ BOOLEAN DoUnlockDoor( DOOR * pDoor, UINT8 ubKeyID )
BOOLEAN AttemptToUnlockDoor( SOLDIERTYPE * pSoldier, DOOR * pDoor )
{
UINT8 ubLoop;
UINT8 ubLoop;
UINT8 ubKeyID;
for( ubLoop = 0; ubLoop < MAX_KEYS_PER_LOCK; ubLoop++)
@@ -278,7 +278,7 @@ BOOLEAN AttemptToUnlockDoor( SOLDIERTYPE * pSoldier, DOOR * pDoor )
BOOLEAN AttemptToLockDoor( SOLDIERTYPE * pSoldier, DOOR * pDoor )
{
UINT8 ubLoop;
UINT8 ubLoop;
UINT8 ubKeyID;
for( ubLoop = 0; ubLoop < MAX_KEYS_PER_LOCK; ubLoop++)
@@ -1866,7 +1866,7 @@ BOOLEAN LoadDoorStatusArrayFromDoorStatusTempFile()
CHAR8 zMapName[ 128 ];
HWFILE hFile;
UINT32 uiNumBytesRead;
UINT8 ubLoop;
UINT8 ubLoop;
//Convert the current sector location into a file name
// GetMapFileName( gWorldSectorX, gWorldSectorY, gbWorldSectorZ, zTempName, FALSE );
@@ -2111,7 +2111,7 @@ void DropKeysInKeyRing( SOLDIERTYPE *pSoldier, INT16 sGridNo, INT8 bLevel, INT8
// no key ring!
return;
}
UINT8 ubLoop;
UINT8 ubLoop;
UINT8 ubItem;
for (ubLoop = 0; ubLoop < NUM_KEYS; ubLoop++)
{