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Space Viking's many mercs changes plus numerous generic bug fixes
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2498 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+6
-6
@@ -164,7 +164,7 @@ BOOLEAN SoldierHasKey( SOLDIERTYPE *pSoldier, UINT8 ubKeyID )
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BOOLEAN KeyExistsInKeyRing( SOLDIERTYPE *pSoldier, UINT8 ubKeyID, UINT8 * pubPos )
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{
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// returns the index into the key ring where the key can be found
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UINT8 ubLoop;
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UINT8 ubLoop;
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if (!(pSoldier->pKeyRing))
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{
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@@ -193,7 +193,7 @@ BOOLEAN KeyExistsInKeyRing( SOLDIERTYPE *pSoldier, UINT8 ubKeyID, UINT8 * pubPos
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BOOLEAN KeyExistsInInventory( SOLDIERTYPE *pSoldier, UINT8 ubKeyID )
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{
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UINT8 ubLoop;
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UINT8 ubLoop;
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for (ubLoop = 0; ubLoop < pSoldier->inv.size(); ubLoop++)
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{
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@@ -250,7 +250,7 @@ BOOLEAN DoUnlockDoor( DOOR * pDoor, UINT8 ubKeyID )
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BOOLEAN AttemptToUnlockDoor( SOLDIERTYPE * pSoldier, DOOR * pDoor )
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{
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UINT8 ubLoop;
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UINT8 ubLoop;
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UINT8 ubKeyID;
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for( ubLoop = 0; ubLoop < MAX_KEYS_PER_LOCK; ubLoop++)
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@@ -278,7 +278,7 @@ BOOLEAN AttemptToUnlockDoor( SOLDIERTYPE * pSoldier, DOOR * pDoor )
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BOOLEAN AttemptToLockDoor( SOLDIERTYPE * pSoldier, DOOR * pDoor )
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{
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UINT8 ubLoop;
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UINT8 ubLoop;
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UINT8 ubKeyID;
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for( ubLoop = 0; ubLoop < MAX_KEYS_PER_LOCK; ubLoop++)
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@@ -1866,7 +1866,7 @@ BOOLEAN LoadDoorStatusArrayFromDoorStatusTempFile()
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CHAR8 zMapName[ 128 ];
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HWFILE hFile;
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UINT32 uiNumBytesRead;
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UINT8 ubLoop;
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UINT8 ubLoop;
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//Convert the current sector location into a file name
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// GetMapFileName( gWorldSectorX, gWorldSectorY, gbWorldSectorZ, zTempName, FALSE );
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@@ -2111,7 +2111,7 @@ void DropKeysInKeyRing( SOLDIERTYPE *pSoldier, INT16 sGridNo, INT8 bLevel, INT8
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// no key ring!
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return;
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}
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UINT8 ubLoop;
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UINT8 ubLoop;
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UINT8 ubItem;
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for (ubLoop = 0; ubLoop < NUM_KEYS; ubLoop++)
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{
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