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Space Viking's many mercs changes plus numerous generic bug fixes
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2498 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+3
-3
@@ -151,7 +151,7 @@ void DecayStrategicMorale( SOLDIERTYPE * pSoldier )
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void DecayTacticalMoraleModifiers( void )
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{
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SOLDIERTYPE * pSoldier;
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UINT8 ubLoop, ubLoop2;
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UINT8 ubLoop, ubLoop2;
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BOOLEAN fHandleNervous;
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ubLoop = gTacticalStatus.Team[ gbPlayerNum ].bFirstID;
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@@ -251,7 +251,7 @@ void DecayTacticalMoraleModifiers( void )
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void DecayStrategicMoraleModifiers( void )
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{
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SOLDIERTYPE * pSoldier;
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UINT8 ubLoop;
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UINT8 ubLoop;
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ubLoop = gTacticalStatus.Team[ gbPlayerNum ].bFirstID;
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for ( pSoldier = MercPtrs[ ubLoop ]; ubLoop <= gTacticalStatus.Team[ gbPlayerNum ].bLastID; ubLoop++, pSoldier++ )
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@@ -444,7 +444,7 @@ void HandleMoraleEventForSoldier( SOLDIERTYPE * pSoldier, INT8 bMoraleEvent )
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void HandleMoraleEvent( SOLDIERTYPE *pSoldier, INT8 bMoraleEvent, INT16 sMapX, INT16 sMapY, INT8 bMapZ )
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{
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UINT8 ubLoop;
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UINT8 ubLoop;
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SOLDIERTYPE * pTeamSoldier;
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MERCPROFILESTRUCT * pProfile;
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