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Space Viking's many mercs changes plus numerous generic bug fixes
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2498 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+7
-4
@@ -45,12 +45,12 @@ typedef struct
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UINT8 bFirstID;
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UINT8 bLastID;
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COLORVAL RadarColor;
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INT8 bSide;
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INT8 bSide;
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INT8 bMenInSector;
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UINT8 ubLastMercToRadio;
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INT8 bTeamActive;
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INT8 bAwareOfOpposition;
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INT8 bHuman;
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INT8 bTeamActive;
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INT8 bAwareOfOpposition;
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INT8 bHuman;
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} TacticalTeamType;
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//for use with TacticalStatusType.ubEnemyIntention
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@@ -223,6 +223,8 @@ BOOLEAN InitOverhead( );
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BOOLEAN ShutdownOverhead( );
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BOOLEAN GetSoldier( SOLDIERTYPE **ppSoldier, UINT16 usSoldierIndex );
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UINT32 CountNonVehiclesOnPlayerTeam( void );
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INT16 NewOKDestination( SOLDIERTYPE * pCurrSoldier, INT16 sGridNo, BOOLEAN fPeopleToo, INT8 bLevel );
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//Simple check to see if a (one-tiled) soldier can occupy a given location on the ground or roof.
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@@ -361,6 +363,7 @@ void SetSoldierNeutral( SOLDIERTYPE * pSoldier );
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extern BOOLEAN sniperwarning;
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extern BOOLEAN biggunwarning;
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extern BOOLEAN gogglewarning;
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//extern BOOLEAN airstrikeavailable;
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//void CheckForAndSetupAirRaid ();
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