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Space Viking's many mercs changes plus numerous generic bug fixes
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2498 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -354,7 +354,7 @@ INT8 gDecapitatedCorpse[ NUM_CORPSES ] =
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ROTTING_CORPSE gRottingCorpse[ MAX_ROTTING_CORPSES ];
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std::vector<ROTTING_CORPSE> gRottingCorpse (MAX_ROTTING_CORPSES);
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INT32 giNumRottingCorpse = 0;
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@@ -465,7 +465,7 @@ INT32 AddRottingCorpse( ROTTING_CORPSE_DEFINITION *pCorpseDef )
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STRUCTURE_FILE_REF * pStructureFileRef = NULL;
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CHAR8 zFilename[150];
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DB_STRUCTURE_REF *pDBStructureRef;
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UINT8 ubLoop;
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UINT8 ubLoop;
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INT16 sTileGridNo;
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DB_STRUCTURE_TILE ** ppTile;
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UINT16 usStructIndex;
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