Space Viking's many mercs changes plus numerous generic bug fixes

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2498 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
SpaceViking
2009-01-15 01:26:13 +00:00
parent f64f58fbf8
commit f26095d86f
138 changed files with 3493 additions and 3265 deletions
+2 -2
View File
@@ -354,7 +354,7 @@ INT8 gDecapitatedCorpse[ NUM_CORPSES ] =
ROTTING_CORPSE gRottingCorpse[ MAX_ROTTING_CORPSES ];
std::vector<ROTTING_CORPSE> gRottingCorpse (MAX_ROTTING_CORPSES);
INT32 giNumRottingCorpse = 0;
@@ -465,7 +465,7 @@ INT32 AddRottingCorpse( ROTTING_CORPSE_DEFINITION *pCorpseDef )
STRUCTURE_FILE_REF * pStructureFileRef = NULL;
CHAR8 zFilename[150];
DB_STRUCTURE_REF *pDBStructureRef;
UINT8 ubLoop;
UINT8 ubLoop;
INT16 sTileGridNo;
DB_STRUCTURE_TILE ** ppTile;
UINT16 usStructIndex;