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Space Viking's many mercs changes plus numerous generic bug fixes
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2498 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2937,8 +2937,11 @@ BOOLEAN ShouldMercSayHappyWithGunQuote( SOLDIERTYPE *pSoldier )
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void SayBuddyWitnessedQuoteFromKill( SOLDIERTYPE *pKillerSoldier, INT16 sGridNo, INT8 bLevel )
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{
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UINT8 ubMercsInSector[ 20 ] = { 0 };
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INT8 bBuddyIndex[ 20 ] = { -1 };
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// WDS - make number of mercenaries, etc. be configurable
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std::vector<UINT8> ubMercsInSector (CODE_MAXIMUM_NUMBER_OF_PLAYER_SLOTS, 0);
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// UINT8 ubMercsInSector[ CODE_MAXIMUM_NUMBER_OF_PLAYER_SLOTS ] = { 0 };
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std::vector<INT8> bBuddyIndex (CODE_MAXIMUM_NUMBER_OF_PLAYER_SLOTS, -1);
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// INT8 bBuddyIndex[ CODE_MAXIMUM_NUMBER_OF_PLAYER_SLOTS ] = { -1 };
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INT8 bTempBuddyIndex;
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UINT8 ubNumMercs = 0;
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UINT8 ubChosenMerc;
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@@ -3043,7 +3046,9 @@ void HandleKilledQuote( SOLDIERTYPE *pKilledSoldier, SOLDIERTYPE *pKillerSoldier
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{
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SOLDIERTYPE *pTeamSoldier;
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INT32 cnt;
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UINT8 ubMercsInSector[ 20 ] = { 0 };
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// WDS - make number of mercenaries, etc. be configurable
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std::vector<UINT8> ubMercsInSector (CODE_MAXIMUM_NUMBER_OF_PLAYER_SLOTS, 0);
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// UINT8 ubMercsInSector[ CODE_MAXIMUM_NUMBER_OF_PLAYER_SLOTS ] = { 0 };
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UINT8 ubNumMercs = 0;
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UINT8 ubChosenMerc;
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BOOLEAN fDoSomeoneElse = FALSE;
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