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Space Viking's many mercs changes plus numerous generic bug fixes
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2498 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -481,7 +481,7 @@ BOOLEAN LoadMercProfiles(void)
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void DecideActiveTerrorists( void )
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{
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UINT8 ubLoop, ubLoop2;
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UINT8 ubLoop, ubLoop2;
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UINT8 ubTerrorist;
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UINT8 ubNumAdditionalTerrorists, ubNumTerroristsAdded = 0;
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UINT32 uiChance, uiLocationChoice;
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@@ -691,7 +691,7 @@ void DecideOnAssassin( void )
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{
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UINT8 ubAssassinPossibility[NUM_ASSASSINS] = { NO_PROFILE, NO_PROFILE, NO_PROFILE, NO_PROFILE, NO_PROFILE, NO_PROFILE };
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UINT8 ubAssassinsPossible = 0;
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UINT8 ubLoop, ubLoop2;
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UINT8 ubLoop, ubLoop2;
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UINT8 ubTown;
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#ifdef CRIPPLED_VERSION
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@@ -1121,6 +1121,11 @@ BOOLEAN RecruitRPC( UINT8 ubCharNum )
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// Add this guy to our team!
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pNewSoldier = ChangeSoldierTeam( pSoldier, gbPlayerNum );
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if (!pNewSoldier)
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{
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return( FALSE );
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}
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if ( ubCharNum == SLAY )
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{
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if(gGameExternalOptions.fEnableSlayForever == TRUE)
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