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Space Viking's many mercs changes plus numerous generic bug fixes
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2498 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -763,7 +763,7 @@ BOOLEAN OkayToAddStructureToTile( INT16 sBaseGridNo, INT16 sCubeOffset, DB_STRUC
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BOOLEAN InternalOkayToAddStructureToWorld( INT16 sBaseGridNo, INT8 bLevel, DB_STRUCTURE_REF * pDBStructureRef, INT16 sExclusionID, BOOLEAN fIgnorePeople )
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{
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UINT8 ubLoop;
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UINT8 ubLoop;
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INT16 sCubeOffset;
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CHECKF( pDBStructureRef );
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@@ -844,8 +844,8 @@ STRUCTURE * InternalAddStructureToWorld( INT16 sBaseGridNo, INT8 bLevel, DB_STRU
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STRUCTURE * pBaseStructure;
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DB_STRUCTURE * pDBStructure;
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DB_STRUCTURE_TILE ** ppTile;
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UINT8 ubLoop;
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UINT8 ubLoop2;
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UINT8 ubLoop;
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UINT8 ubLoop2;
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INT16 sBaseTileHeight=-1;
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UINT16 usStructureID;
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@@ -1066,7 +1066,7 @@ BOOLEAN DeleteStructureFromWorld( STRUCTURE * pStructure )
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STRUCTURE * pBaseStructure;
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DB_STRUCTURE_TILE ** ppTile;
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STRUCTURE * pCurrent;
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UINT8 ubLoop, ubLoop2;
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UINT8 ubLoop, ubLoop2;
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UINT8 ubNumberOfTiles;
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INT16 sBaseGridNo, sGridNo;
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UINT16 usStructureID;
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@@ -1329,7 +1329,7 @@ INT16 GetBaseTile( STRUCTURE * pStructure )
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INT8 StructureHeight( STRUCTURE * pStructure )
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{
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// return the height of an object from 1-4
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UINT8 ubLoopX, ubLoopY;
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UINT8 ubLoopX, ubLoopY;
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PROFILE * pShape;
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UINT8 ubShapeValue;
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INT8 bLoopZ;
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@@ -1462,7 +1462,7 @@ INT8 GetStructureTargetHeight( INT16 sGridNo, BOOLEAN fOnRoof )
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INT8 StructureBottomLevel( STRUCTURE * pStructure )
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{
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// return the bottom level of an object, from 1-4
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UINT8 ubLoopX, ubLoopY;
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UINT8 ubLoopX, ubLoopY;
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PROFILE * pShape;
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UINT8 ubShapeValue;
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INT8 bLoopZ;
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@@ -1502,7 +1502,7 @@ INT8 StructureBottomLevel( STRUCTURE * pStructure )
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BOOLEAN StructureDensity( STRUCTURE * pStructure, UINT8 * pubLevel0, UINT8 * pubLevel1, UINT8 * pubLevel2, UINT8 * pubLevel3 )
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{
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UINT8 ubLoopX, ubLoopY;
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UINT8 ubLoopX, ubLoopY;
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UINT8 ubShapeValue;
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PROFILE * pShape;
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@@ -1854,7 +1854,7 @@ void DebugStructurePage1( void )
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BOOLEAN AddZStripInfoToVObject( HVOBJECT hVObject, STRUCTURE_FILE_REF * pStructureFileRef, BOOLEAN fFromAnimation, INT16 sSTIStartIndex )
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{
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UINT32 uiLoop;
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UINT8 ubLoop2;
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UINT8 ubLoop2;
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UINT8 ubNumIncreasing = 0;
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UINT8 ubNumStable = 0;
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UINT8 ubNumDecreasing = 0;
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@@ -2344,7 +2344,7 @@ INT8 GetBlockingStructureInfo( INT16 sGridNo, INT8 bDir, INT8 bNextDir, INT8 bLe
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UINT8 StructureFlagToType( UINT32 uiFlag )
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{
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UINT8 ubLoop;
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UINT8 ubLoop;
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UINT32 uiBit = STRUCTURE_GENERIC;
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for ( ubLoop = 8; ubLoop < 32; ubLoop++ )
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