Space Viking's many mercs changes plus numerous generic bug fixes

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2498 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
SpaceViking
2009-01-15 01:26:13 +00:00
parent f64f58fbf8
commit f26095d86f
138 changed files with 3493 additions and 3265 deletions
+9 -9
View File
@@ -763,7 +763,7 @@ BOOLEAN OkayToAddStructureToTile( INT16 sBaseGridNo, INT16 sCubeOffset, DB_STRUC
BOOLEAN InternalOkayToAddStructureToWorld( INT16 sBaseGridNo, INT8 bLevel, DB_STRUCTURE_REF * pDBStructureRef, INT16 sExclusionID, BOOLEAN fIgnorePeople )
{
UINT8 ubLoop;
UINT8 ubLoop;
INT16 sCubeOffset;
CHECKF( pDBStructureRef );
@@ -844,8 +844,8 @@ STRUCTURE * InternalAddStructureToWorld( INT16 sBaseGridNo, INT8 bLevel, DB_STRU
STRUCTURE * pBaseStructure;
DB_STRUCTURE * pDBStructure;
DB_STRUCTURE_TILE ** ppTile;
UINT8 ubLoop;
UINT8 ubLoop2;
UINT8 ubLoop;
UINT8 ubLoop2;
INT16 sBaseTileHeight=-1;
UINT16 usStructureID;
@@ -1066,7 +1066,7 @@ BOOLEAN DeleteStructureFromWorld( STRUCTURE * pStructure )
STRUCTURE * pBaseStructure;
DB_STRUCTURE_TILE ** ppTile;
STRUCTURE * pCurrent;
UINT8 ubLoop, ubLoop2;
UINT8 ubLoop, ubLoop2;
UINT8 ubNumberOfTiles;
INT16 sBaseGridNo, sGridNo;
UINT16 usStructureID;
@@ -1329,7 +1329,7 @@ INT16 GetBaseTile( STRUCTURE * pStructure )
INT8 StructureHeight( STRUCTURE * pStructure )
{
// return the height of an object from 1-4
UINT8 ubLoopX, ubLoopY;
UINT8 ubLoopX, ubLoopY;
PROFILE * pShape;
UINT8 ubShapeValue;
INT8 bLoopZ;
@@ -1462,7 +1462,7 @@ INT8 GetStructureTargetHeight( INT16 sGridNo, BOOLEAN fOnRoof )
INT8 StructureBottomLevel( STRUCTURE * pStructure )
{
// return the bottom level of an object, from 1-4
UINT8 ubLoopX, ubLoopY;
UINT8 ubLoopX, ubLoopY;
PROFILE * pShape;
UINT8 ubShapeValue;
INT8 bLoopZ;
@@ -1502,7 +1502,7 @@ INT8 StructureBottomLevel( STRUCTURE * pStructure )
BOOLEAN StructureDensity( STRUCTURE * pStructure, UINT8 * pubLevel0, UINT8 * pubLevel1, UINT8 * pubLevel2, UINT8 * pubLevel3 )
{
UINT8 ubLoopX, ubLoopY;
UINT8 ubLoopX, ubLoopY;
UINT8 ubShapeValue;
PROFILE * pShape;
@@ -1854,7 +1854,7 @@ void DebugStructurePage1( void )
BOOLEAN AddZStripInfoToVObject( HVOBJECT hVObject, STRUCTURE_FILE_REF * pStructureFileRef, BOOLEAN fFromAnimation, INT16 sSTIStartIndex )
{
UINT32 uiLoop;
UINT8 ubLoop2;
UINT8 ubLoop2;
UINT8 ubNumIncreasing = 0;
UINT8 ubNumStable = 0;
UINT8 ubNumDecreasing = 0;
@@ -2344,7 +2344,7 @@ INT8 GetBlockingStructureInfo( INT16 sGridNo, INT8 bDir, INT8 bNextDir, INT8 bLe
UINT8 StructureFlagToType( UINT32 uiFlag )
{
UINT8 ubLoop;
UINT8 ubLoop;
UINT32 uiBit = STRUCTURE_GENERIC;
for ( ubLoop = 8; ubLoop < 32; ubLoop++ )