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- Updated Mutliplayer "GettingStarted"
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1189 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -1,23 +1,13 @@
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Jagged Alliance 2 Multiplayer w/ UI patch
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Jagged Alliance 2 1.13 Multiplayer
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=========================================
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==================================
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Credits
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Credits
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-------
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-------
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JA2MP by:
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JA2MP by:
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Haydent
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- Haydent
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RoWa21
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- RoWa21
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- Zathras
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UI Patch by:
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- BirdFlu
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Zathras
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About the UI patch
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------------------
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The UI patch is designed to improve the process of creating and joining games in JA2MP.
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Instead of each player needing to manipulate thier .ini file, these options can now be set
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from in-game hosting and joining screens. In Addition the process of finishing a game and restarting
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has been streamlined.
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How to Use
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How to Use
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@@ -30,9 +20,9 @@ How to Use
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e. Before the game is "Started" (laptop unlocked) :
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e. Before the game is "Started" (laptop unlocked) :
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- you can change the starting sector by moving the dropzone in the airspace view
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- you can change the starting sector by moving the dropzone in the airspace view
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- new players can connect to the game
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- new players can connect to the game
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- players can change thier starting edge ( click the Button with the Compass ICON )
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- players can change their starting edge ( click the Button with the Compass ICON )
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- players can change thier team in the same manner ( click the Team Button )
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- players can change their team in the same manner ( click the Team Button )
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f. Host clicks "Start Game" to Unlock the laptop. At this point:
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f. Host (you, the server) clicks "Start Game" to Unlock the laptop. At this point:
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- the game settings are locked
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- the game settings are locked
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- players can hire mercs (unless random mercs is selected in which case they are automatically hired for the players)
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- players can hire mercs (unless random mercs is selected in which case they are automatically hired for the players)
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- players can click "Ready"
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- players can click "Ready"
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@@ -41,58 +31,21 @@ How to Use
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2. Joining the Game
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2. Joining the Game
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a. Click "Multiplayer Game" on the main menu.
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a. Click "Multiplayer Game" on the main menu.
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b. Type in your player name.
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b. Type in your player name.
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c. Type in the server ip address and port.
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c. Type in (or copy/paste) the server ip address (external ip of the server) and port.
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d. Click "Join".
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d. Click "Join".
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e. The Game will switch to the map screen.
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e. The Game will switch to the map screen or to a connect screen where you receive special GameDir files from the server.
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f. While the game has not yet "Started" (laptop unlocked) :
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f. While the game has not yet "Started" (laptop unlocked) :
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- players can change thier starting edge ( drop down by clicking IN the column next to thier name )
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- players can change their starting edge ( drop down by clicking IN the column next to thier name )
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- players can change thier team in the same manner ( IF TDM or CO-OP )
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- players can change their team in the same manner ( IF TDM or CO-OP )
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g. Host clicks "Start Game" to Unlock the laptop. At this point:
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g. Host (the server) clicks "Start Game" to Unlock the laptop. At this point:
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- players can hire mercs (unless random mercs is selected in which case they are automatically hired for the players)
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- players can hire mercs (unless random mercs is selected in which case they are automatically hired for the players)
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- players can click "Ready"
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- players can click "Ready"
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h. When all players are ready, the game will commence.
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h. When all players are ready, the game will commence.
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3. Ending the Game
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3. Ending the Game
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When the battle is over in a sector, after a few seconds the Scoreboard will be displayed.
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When the battle is over in a sector, after a few seconds the Scoreboard will be displayed.
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If you wish to play another game, press "Continue" to re-join (or re-host) the server. Otherwise
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If you wish to play another game, press "Continue" to re-join (or re-host) the server. Otherwise
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you can press "Cancel" to return to the main menu.
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you can press "Cancel" to return to the main menu.
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4. In-game chat
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4. In-game chat
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Press the 'y' key to open ingame chat.
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Press the 'y' key to open ingame chat.
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Changelog
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---------
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Build 20090319
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- Added hits, misses, accuracy to scoreboard
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- Added in-game chat with history
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- Added more options from the ini to the host screen, Use NIV and Enable civillians
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- Fixed Clients connecting at the same time controlling the wrong client
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- Fixed Team Deathmatch
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- Fixed Refreshing the player list after a player changes team / edge
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- AI is always on for Co-op now
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- There is now always a scoreboard in Co-op even when you lose.
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- scores on the Co-op scoreboard have been fixed for all deaths including bleeding
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- Start Game button now only appears for server
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- Fixed cleaning up game resources on disconnection
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- Disabled the old 1,2,3,4 keys for connecting / disconnecting
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- Fixed victory conditions for all game modes
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- Fixed players names getting copied into TeamTurnString each game resulting in multiple names
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- Fixed Assertion bug caused by the game sometimes calling SetCurrentWorldSector more than once before placement of mercs
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- Fixed a bug that was possible when merging items such as M14 and EBR stock on mapscreen.
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- Fixed bug with game starting while a player was in chat, closes chat window when game is starting
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- Fixed bug with game starting while a player was in the options screen, if the player leaves the mapscreen while ready, they are set to unready
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- Team and Spawn direction popups changed to use buttons to open/close them
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- Disabled players joining after the laptop has been unlocked, as they would be out of state with any hires
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Build 20081224
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- Fixed players disconnecting mid-game
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- Added Host Options screen to allow in-game editing of the ini file options
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- Added Join screen for in-game entry of the server details
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- Added player list / server settings and ready / start button to the map screen
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- Added ability to change starting sector, starting edge and team once connected to the server,
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but before the laptop is unlocked.
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- Added ability to randomise starting edge and/or mercs of all players
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- Fix : Allow the game to "start" if less than the max number of players connected
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- Added Scoreboard at the end of a match to tidy up end of game and restarting.
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