From f2d5adca88661ee2467bcbbaea04f6a69f38c632 Mon Sep 17 00:00:00 2001 From: Shadooow Date: Sat, 19 Feb 2022 13:07:20 +0000 Subject: [PATCH] Fixed APs to start running being charged twice. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9306 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Tactical/Points.cpp | 8 -------- 1 file changed, 8 deletions(-) diff --git a/Tactical/Points.cpp b/Tactical/Points.cpp index 5e88b7b0..418d307d 100644 --- a/Tactical/Points.cpp +++ b/Tactical/Points.cpp @@ -2774,14 +2774,6 @@ INT8 PtsToMoveDirection(SOLDIERTYPE *pSoldier, INT8 bDirection ) sCost = ActionPointCost( pSoldier, sGridNo, bDirection , usMoveModeToUse ); - if ( gubWorldMovementCosts[ sGridNo ][ bDirection ][ pSoldier->pathing.bLevel ] != TRAVELCOST_FENCE ) - { - if ( usMoveModeToUse == RUNNING && pSoldier->usAnimState != RUNNING ) - { - sCost += GetAPsStartRun( pSoldier ); // changed by SANDRO - } - } - return( (INT8)sCost ); }