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Remove useless check for savegame version
ITS breaks save games.
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@@ -1980,17 +1980,7 @@ BOOLEAN SOLDIERTYPE::Load(HWFILE hFile)
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//the soldier type info has changed at version 102
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//the soldier type info has changed at version 102
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//CHRISL: To accomodate future changes to this structure, we'll load each value field by field
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//CHRISL: To accomodate future changes to this structure, we'll load each value field by field
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numBytesRead = 0;
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numBytesRead = 0;
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if (guiCurrentSaveGameVersion >= INCREASED_TEAMSIZES)
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{
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numBytesRead = ReadFieldByField(hFile, &this->ubID, sizeof(ubID), sizeof(UINT16), numBytesRead);
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numBytesRead = ReadFieldByField(hFile, &this->ubID, sizeof(ubID), sizeof(UINT16), numBytesRead);
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}
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else
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{
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numBytesRead = ReadFieldByField(hFile, &this->ubID, sizeof(ubID), sizeof(UINT8), numBytesRead);
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// Read and discard bReserved1 so numBytesRead matches the struct size later
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UINT8 bReserved1 = 0;
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numBytesRead = ReadFieldByField(hFile, &bReserved1, sizeof(bReserved1), sizeof(UINT8), numBytesRead);
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}
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numBytesRead = ReadFieldByField(hFile, &this->name, sizeof(name), sizeof(CHAR16), numBytesRead);
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numBytesRead = ReadFieldByField(hFile, &this->name, sizeof(name), sizeof(CHAR16), numBytesRead);
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numBytesRead = ReadFieldByField(hFile, &this->ubBodyType, sizeof(ubBodyType), sizeof(UINT8), numBytesRead);
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numBytesRead = ReadFieldByField(hFile, &this->ubBodyType, sizeof(ubBodyType), sizeof(UINT8), numBytesRead);
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