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Additional tile properteis update (by anv):
- COVER_TOOLTIP_DISPLAY_DETAILED_TILE_PROPERTIES under [Tactical Cover System Settings] set to true will let "f" cover tooltip to present detailed information about tile. Only relevant (non-zero) info will be shown. - fixed bug causing trap level to be ignored and limited final maximum and minimum camo of given map grid between 0 and 100. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7073 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -851,6 +851,10 @@ typedef struct
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BOOLEAN fAdditionalTileProperties;
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// static shadows decrease brightness
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BOOLEAN fStaticShadowsDecreaseBrightness;
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// camo affinities will be used as caps not multipliers (suggested by mmm) - it will be possible to achieve perfect camo on mixed terrain using mixed camo types
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BOOLEAN fAlternateMultiTerrainCamoCalculation;
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// cover tooltip ("f") will display detailed properties and their values
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BOOLEAN fCoverTooltipDetailedTileProperties;
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// HEADROCK HAM B1: Global modifier for mine income (0 is automatically turned to 1 to avoid divide-by-zero.)
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INT16 usMineIncomePercentage;
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