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Additional tile properteis update (by anv):
- COVER_TOOLTIP_DISPLAY_DETAILED_TILE_PROPERTIES under [Tactical Cover System Settings] set to true will let "f" cover tooltip to present detailed information about tile. Only relevant (non-zero) info will be shown. - fixed bug causing trap level to be ignored and limited final maximum and minimum camo of given map grid between 0 and 100. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7073 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -499,7 +499,11 @@ STR16 gzDisplayCoverText[]=
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L"Desert and Urban",
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L"Desert and Snow",
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L"Urban and Snow",
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L"-" // yes empty for now
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L"-", // yes empty for now
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L"Cover: %d/100, Brightness: %d/100",
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L"Footstep volume",
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L"Stealth difficulty",
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L"Trap level",
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};
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@@ -71,7 +71,11 @@ enum
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DC_TTI__DESERT_AND_URBAN,
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DC_TTI__DESERT_AND_SNOW,
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DC_TTI__URBAN_AND_SNOW,
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DC_TTI__UNKNOWN
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DC_TTI__UNKNOWN,
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DC_MSG__COVER_INFORMATION_WITH_DETAILED_CAMO,
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DC_TTI__DETAILED_SOUND,
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DC_TTI__DETAILED_STEALTH,
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DC_TTI__DETAILED_TRAP_LEVEL,
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};
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extern STR16 gzDisplayCoverText[];
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@@ -498,7 +498,11 @@ STR16 gzDisplayCoverText[]=
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L"Desert and Urban",
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L"Desert and Snow",
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L"Urban and Snow",
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L"-" // yes empty for now
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L"-", // yes empty for now
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L"Cover: %d/100, Brightness: %d/100",
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L"Footstep volume",
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L"Stealth difficulty",
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L"Trap level",
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};
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#endif
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@@ -71,7 +71,12 @@ enum
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DC_TTI__DESERT_AND_URBAN,
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DC_TTI__DESERT_AND_SNOW,
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DC_TTI__URBAN_AND_SNOW,
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DC_TTI__UNKNOWN
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DC_TTI__UNKNOWN,
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DC_MSG__COVER_INFORMATION_WITH_DETAILED_CAMO,
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DC_TTI__DETAILED_SOUND,
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DC_TTI__DETAILED_STEALTH,
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DC_TTI__DETAILED_TRAP_LEVEL,
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};
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extern STR16 gzDisplayCoverText[];
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@@ -498,7 +498,11 @@ STR16 gzDisplayCoverText[]=
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L"Désert et urbain",
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L"Désert et neige",
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L"Urbain et neige",
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L"-" // yes empty for now
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L"-", // yes empty for now
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L"Contraste : %d/100, Luminosit� : %d/100",
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L"Footstep volume",// TODO.Translate
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L"Stealth difficulty",// TODO.Translate
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L"Trap level",// TODO.Translate
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};
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@@ -71,7 +71,11 @@ enum
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DC_TTI__DESERT_AND_URBAN,
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DC_TTI__DESERT_AND_SNOW,
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DC_TTI__URBAN_AND_SNOW,
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DC_TTI__UNKNOWN
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DC_TTI__UNKNOWN,
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DC_MSG__COVER_INFORMATION_WITH_DETAILED_CAMO,
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DC_TTI__DETAILED_SOUND,
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DC_TTI__DETAILED_STEALTH,
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DC_TTI__DETAILED_TRAP_LEVEL,
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};
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extern STR16 gzDisplayCoverText[];
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@@ -496,7 +496,11 @@ STR16 gzDisplayCoverText[]=
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L"Wüste und Stadt",
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L"Wüste und Schnee",
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L"Stadt und Schnee",
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L"-" // yes empty for now
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L"-", // yes empty for now
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L"Deckung: %d/100, Helligkeit: %d/100",
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L"Footstep volume",// TODO.Translate
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L"Stealth difficulty",// TODO.Translate
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L"Trap level",// TODO.Translate
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};
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@@ -71,7 +71,11 @@ enum
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DC_TTI__DESERT_AND_URBAN,
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DC_TTI__DESERT_AND_SNOW,
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DC_TTI__URBAN_AND_SNOW,
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DC_TTI__UNKNOWN
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DC_TTI__UNKNOWN,
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DC_MSG__COVER_INFORMATION_WITH_DETAILED_CAMO,
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DC_TTI__DETAILED_SOUND,
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DC_TTI__DETAILED_STEALTH,
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DC_TTI__DETAILED_TRAP_LEVEL,
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};
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extern STR16 gzDisplayCoverText[];
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@@ -496,7 +496,11 @@ STR16 gzDisplayCoverText[]=
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L"Deserto e urbano",
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L"Deserto e neve",
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L"Urbano e neve",
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L"-" // yes empty for now
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L"-", // yes empty for now
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L"Copertura: %d/100, Luminosit�: %d/100",
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L"Footstep volume",// TODO.Translate
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L"Stealth difficulty",// TODO.Translate
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L"Trap level",// TODO.Translate
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};
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@@ -71,7 +71,11 @@ enum
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DC_TTI__DESERT_AND_URBAN,
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DC_TTI__DESERT_AND_SNOW,
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DC_TTI__URBAN_AND_SNOW,
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DC_TTI__UNKNOWN
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DC_TTI__UNKNOWN,
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DC_MSG__COVER_INFORMATION_WITH_DETAILED_CAMO,
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DC_TTI__DETAILED_SOUND,
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DC_TTI__DETAILED_STEALTH,
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DC_TTI__DETAILED_TRAP_LEVEL,
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};
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extern STR16 gzDisplayCoverText[];
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@@ -500,6 +500,10 @@ STR16 gzDisplayCoverText[]=
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L"Pustynia i śnieg",
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L"Miasto i śnieg",
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L"-" // yes empty for now
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L"Osłona: %d/100, Oświetlenie: %d/100",
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L"Odgłos krok�w",
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L"Trudność skradania",
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L"Poziom pułapek",
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};
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@@ -71,7 +71,11 @@ enum
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DC_TTI__DESERT_AND_URBAN,
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DC_TTI__DESERT_AND_SNOW,
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DC_TTI__URBAN_AND_SNOW,
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DC_TTI__UNKNOWN
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DC_TTI__UNKNOWN,
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DC_MSG__COVER_INFORMATION_WITH_DETAILED_CAMO,
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DC_TTI__DETAILED_SOUND,
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DC_TTI__DETAILED_STEALTH,
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DC_TTI__DETAILED_TRAP_LEVEL,
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};
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extern STR16 gzDisplayCoverText[];
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@@ -71,7 +71,11 @@ enum
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DC_TTI__DESERT_AND_URBAN,
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DC_TTI__DESERT_AND_SNOW,
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DC_TTI__URBAN_AND_SNOW,
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DC_TTI__UNKNOWN
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DC_TTI__UNKNOWN,
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DC_MSG__COVER_INFORMATION_WITH_DETAILED_CAMO,
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DC_TTI__DETAILED_SOUND,
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DC_TTI__DETAILED_STEALTH,
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DC_TTI__DETAILED_TRAP_LEVEL,
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};
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extern STR16 gzDisplayCoverText[];
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@@ -500,7 +500,11 @@ STR16 gzDisplayCoverText[]=
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L"Desert and Urban",
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L"Desert and Snow",
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L"Urban and Snow",
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L"-" // yes empty for now
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L"-", // yes empty for now
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L"Cover: %d/100, Brightness: %d/100",
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L"Footstep volume",
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L"Stealth difficulty",
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L"Trap level",
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};
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