Additional tile properteis update (by anv):

- COVER_TOOLTIP_DISPLAY_DETAILED_TILE_PROPERTIES under [Tactical Cover System Settings] set to true will let "f" cover tooltip to present detailed information about tile. Only relevant (non-zero) info will be shown.
- fixed bug causing trap level to be ignored and limited final maximum and minimum camo of given map grid between 0 and 100.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7073 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-03-16 18:54:35 +00:00
parent 2e773a029d
commit f39dc4bfca
18 changed files with 184 additions and 26 deletions
+5 -1
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@@ -499,7 +499,11 @@ STR16 gzDisplayCoverText[]=
L"Desert and Urban",
L"Desert and Snow",
L"Urban and Snow",
L"-" // yes empty for now
L"-", // yes empty for now
L"Cover: %d/100, Brightness: %d/100",
L"Footstep volume",
L"Stealth difficulty",
L"Trap level",
};
+5 -1
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@@ -71,7 +71,11 @@ enum
DC_TTI__DESERT_AND_URBAN,
DC_TTI__DESERT_AND_SNOW,
DC_TTI__URBAN_AND_SNOW,
DC_TTI__UNKNOWN
DC_TTI__UNKNOWN,
DC_MSG__COVER_INFORMATION_WITH_DETAILED_CAMO,
DC_TTI__DETAILED_SOUND,
DC_TTI__DETAILED_STEALTH,
DC_TTI__DETAILED_TRAP_LEVEL,
};
extern STR16 gzDisplayCoverText[];
+5 -1
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@@ -498,7 +498,11 @@ STR16 gzDisplayCoverText[]=
L"Desert and Urban",
L"Desert and Snow",
L"Urban and Snow",
L"-" // yes empty for now
L"-", // yes empty for now
L"Cover: %d/100, Brightness: %d/100",
L"Footstep volume",
L"Stealth difficulty",
L"Trap level",
};
#endif
+6 -1
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@@ -71,7 +71,12 @@ enum
DC_TTI__DESERT_AND_URBAN,
DC_TTI__DESERT_AND_SNOW,
DC_TTI__URBAN_AND_SNOW,
DC_TTI__UNKNOWN
DC_TTI__UNKNOWN,
DC_MSG__COVER_INFORMATION_WITH_DETAILED_CAMO,
DC_TTI__DETAILED_SOUND,
DC_TTI__DETAILED_STEALTH,
DC_TTI__DETAILED_TRAP_LEVEL,
};
extern STR16 gzDisplayCoverText[];
+5 -1
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@@ -498,7 +498,11 @@ STR16 gzDisplayCoverText[]=
L"Désert et urbain",
L"Désert et neige",
L"Urbain et neige",
L"-" // yes empty for now
L"-", // yes empty for now
L"Contraste : %d/100, Luminosit : %d/100",
L"Footstep volume",// TODO.Translate
L"Stealth difficulty",// TODO.Translate
L"Trap level",// TODO.Translate
};
+5 -1
View File
@@ -71,7 +71,11 @@ enum
DC_TTI__DESERT_AND_URBAN,
DC_TTI__DESERT_AND_SNOW,
DC_TTI__URBAN_AND_SNOW,
DC_TTI__UNKNOWN
DC_TTI__UNKNOWN,
DC_MSG__COVER_INFORMATION_WITH_DETAILED_CAMO,
DC_TTI__DETAILED_SOUND,
DC_TTI__DETAILED_STEALTH,
DC_TTI__DETAILED_TRAP_LEVEL,
};
extern STR16 gzDisplayCoverText[];
+5 -1
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@@ -496,7 +496,11 @@ STR16 gzDisplayCoverText[]=
L"Wüste und Stadt",
L"Wüste und Schnee",
L"Stadt und Schnee",
L"-" // yes empty for now
L"-", // yes empty for now
L"Deckung: %d/100, Helligkeit: %d/100",
L"Footstep volume",// TODO.Translate
L"Stealth difficulty",// TODO.Translate
L"Trap level",// TODO.Translate
};
+5 -1
View File
@@ -71,7 +71,11 @@ enum
DC_TTI__DESERT_AND_URBAN,
DC_TTI__DESERT_AND_SNOW,
DC_TTI__URBAN_AND_SNOW,
DC_TTI__UNKNOWN
DC_TTI__UNKNOWN,
DC_MSG__COVER_INFORMATION_WITH_DETAILED_CAMO,
DC_TTI__DETAILED_SOUND,
DC_TTI__DETAILED_STEALTH,
DC_TTI__DETAILED_TRAP_LEVEL,
};
extern STR16 gzDisplayCoverText[];
+5 -1
View File
@@ -496,7 +496,11 @@ STR16 gzDisplayCoverText[]=
L"Deserto e urbano",
L"Deserto e neve",
L"Urbano e neve",
L"-" // yes empty for now
L"-", // yes empty for now
L"Copertura: %d/100, Luminosit: %d/100",
L"Footstep volume",// TODO.Translate
L"Stealth difficulty",// TODO.Translate
L"Trap level",// TODO.Translate
};
+5 -1
View File
@@ -71,7 +71,11 @@ enum
DC_TTI__DESERT_AND_URBAN,
DC_TTI__DESERT_AND_SNOW,
DC_TTI__URBAN_AND_SNOW,
DC_TTI__UNKNOWN
DC_TTI__UNKNOWN,
DC_MSG__COVER_INFORMATION_WITH_DETAILED_CAMO,
DC_TTI__DETAILED_SOUND,
DC_TTI__DETAILED_STEALTH,
DC_TTI__DETAILED_TRAP_LEVEL,
};
extern STR16 gzDisplayCoverText[];
+4
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@@ -500,6 +500,10 @@ STR16 gzDisplayCoverText[]=
L"Pustynia i śnieg",
L"Miasto i śnieg",
L"-" // yes empty for now
L"Osłona: %d/100, Oświetlenie: %d/100",
L"Odgłos krokw",
L"Trudność skradania",
L"Poziom pułapek",
};
+5 -1
View File
@@ -71,7 +71,11 @@ enum
DC_TTI__DESERT_AND_URBAN,
DC_TTI__DESERT_AND_SNOW,
DC_TTI__URBAN_AND_SNOW,
DC_TTI__UNKNOWN
DC_TTI__UNKNOWN,
DC_MSG__COVER_INFORMATION_WITH_DETAILED_CAMO,
DC_TTI__DETAILED_SOUND,
DC_TTI__DETAILED_STEALTH,
DC_TTI__DETAILED_TRAP_LEVEL,
};
extern STR16 gzDisplayCoverText[];
+5 -1
View File
@@ -71,7 +71,11 @@ enum
DC_TTI__DESERT_AND_URBAN,
DC_TTI__DESERT_AND_SNOW,
DC_TTI__URBAN_AND_SNOW,
DC_TTI__UNKNOWN
DC_TTI__UNKNOWN,
DC_MSG__COVER_INFORMATION_WITH_DETAILED_CAMO,
DC_TTI__DETAILED_SOUND,
DC_TTI__DETAILED_STEALTH,
DC_TTI__DETAILED_TRAP_LEVEL,
};
extern STR16 gzDisplayCoverText[];
+5 -1
View File
@@ -500,7 +500,11 @@ STR16 gzDisplayCoverText[]=
L"Desert and Urban",
L"Desert and Snow",
L"Urban and Snow",
L"-" // yes empty for now
L"-", // yes empty for now
L"Cover: %d/100, Brightness: %d/100",
L"Footstep volume",
L"Stealth difficulty",
L"Trap level",
};