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https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
- Made the "Zombie MOD" optional, so we can decide if we like to build an executable with/without the appearance of zombies
o See: builddefines.h: #define ENABLE_ZOMBIES (then you can turn on/off Zombies in the ingame option screen) o Poison system is still in the code and not combined with the option "Zombie MOD" o Gamers reported on the Bears Pit, that an executable compiled WITH the Zombies mod enabled makes the game unplayable slow in tactical screen after a few minutes in turn based/realtime git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5356 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -1926,13 +1926,8 @@ void InternalInitEDBTooltipRegion( OBJECTTYPE * gpItemDescObject, UINT32 guiCurr
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}
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}
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if ( gGameSettings.fOptions[TOPTION_ZOMBIES] ) // Flugente Zombies
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{
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//////////////////// POISON PERCENTAGE
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{
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MSYS_EnableRegion( &gUDBFasthelpRegions[ iFirstDataRegion + 4 ] );
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}
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}
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//////////////////// POISON PERCENTAGE
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MSYS_EnableRegion( &gUDBFasthelpRegions[ iFirstDataRegion + 4 ] );
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}
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}
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@@ -3864,10 +3859,11 @@ void InternalInitEDBTooltipRegion( OBJECTTYPE * gpItemDescObject, UINT32 guiCurr
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}
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}
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}
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//#ifdef ENABLE_ZOMBIES
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// Flugente Zombies
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if ( gGameSettings.fOptions[TOPTION_ZOMBIES] )
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{
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//if ( gGameSettings.fOptions[TOPTION_ZOMBIES] )
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//{
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if(!cnt) cnt += 2;
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if (cnt >= sFirstLine && cnt < sLastLine)
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@@ -3908,7 +3904,8 @@ void InternalInitEDBTooltipRegion( OBJECTTYPE * gpItemDescObject, UINT32 guiCurr
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}
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cnt++;
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}
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}
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//}
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//#endif
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gubDescBoxTotalAdvLines = (UINT8)cnt;
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}
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@@ -4304,13 +4301,15 @@ void DrawAmmoStats( OBJECTTYPE * gpItemDescObject )
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BltVideoObjectFromIndex( guiSAVEBUFFER, guiItemInfoAmmoIcon, 16, gItemDescGenRegions[3][0].sLeft+sOffsetX, gItemDescGenRegions[3][0].sTop+sOffsetY, VO_BLT_SRCTRANSPARENCY, NULL );
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}
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}
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if ( gGameSettings.fOptions[TOPTION_ZOMBIES] ) // Flugente Zombies
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{
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//#ifdef ENABLE_ZOMBIES
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//if ( gGameSettings.fOptions[TOPTION_ZOMBIES] ) // Flugente Zombies
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//{
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//////////////// POISON PERCENTAGE
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{
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//{
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BltVideoObjectFromIndex( guiSAVEBUFFER, guiItemInfoWH40KIcon, 6, gItemDescGenRegions[4][0].sLeft+sOffsetX, gItemDescGenRegions[4][0].sTop+sOffsetY, VO_BLT_SRCTRANSPARENCY, NULL );
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}
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}
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//}
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//}
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//#endif
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DrawSecondaryStats( gpItemDescObject );
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}
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@@ -5198,9 +5197,10 @@ void DrawAdvancedStats( OBJECTTYPE * gpItemDescObject )
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}
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}
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//#ifdef ENABLE_ZOMBIES
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// Flugente Zombies
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if ( gGameSettings.fOptions[TOPTION_ZOMBIES] )
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{
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// if ( gGameSettings.fOptions[TOPTION_ZOMBIES] )
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// {
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if(!cnt) cnt += 2;
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++cnt; // for the new index-line
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@@ -5215,7 +5215,8 @@ void DrawAdvancedStats( OBJECTTYPE * gpItemDescObject )
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}
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cnt++;
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}
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}
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//}
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//#endif
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}
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void DrawMiscStats( OBJECTTYPE * gpItemDescObject )
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@@ -7597,8 +7598,9 @@ void DrawAmmoValues( OBJECTTYPE * gpItemDescObject, int shotsLeft )
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mprintf( usX, usY, pStr );
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}
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if ( gGameSettings.fOptions[TOPTION_ZOMBIES] ) // Flugente Zombies
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{
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//#ifdef ENABLE_ZOMBIES
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// if ( gGameSettings.fOptions[TOPTION_ZOMBIES] ) // Flugente Zombies
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// {
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///////////////////// POISON PERCENTAGE
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// Set line to draw into
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ubNumLine = 4;
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@@ -7648,7 +7650,8 @@ void DrawAmmoValues( OBJECTTYPE * gpItemDescObject, int shotsLeft )
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swprintf( pStr, L"%d", finalvalue );
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FindFontCenterCoordinates( sLeft, sTop, sWidth, sHeight, pStr, BLOCKFONT2, &usX, &usY);
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mprintf( usX, usY, pStr );
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}
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// }
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//#endif
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}
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else if (gubDescBoxPage == 2)
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{
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@@ -11170,8 +11173,9 @@ void DrawAdvancedValues( OBJECTTYPE *gpItemDescObject )
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}
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// Flugente Zombies
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if ( gGameSettings.fOptions[TOPTION_ZOMBIES] )
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{
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//#ifdef USE_ZOMBIES
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// if ( gGameSettings.fOptions[TOPTION_ZOMBIES] )
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//{
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///////////////////////////////////////////////////// INDEXES
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if(!cnt) cnt += 2;
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@@ -11252,7 +11256,8 @@ void DrawAdvancedValues( OBJECTTYPE *gpItemDescObject )
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}
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cnt++;
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}
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}
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//}
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//#endif
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}
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void DrawMiscValues( OBJECTTYPE * gpItemDescObject )
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