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- Made the "Zombie MOD" optional, so we can decide if we like to build an executable with/without the appearance of zombies
o See: builddefines.h: #define ENABLE_ZOMBIES (then you can turn on/off Zombies in the ingame option screen) o Poison system is still in the code and not combined with the option "Zombie MOD" o Gamers reported on the Bears Pit, that an executable compiled WITH the Zombies mod enabled makes the game unplayable slow in tactical screen after a few minutes in turn based/realtime git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5356 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3,10 +3,22 @@
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#include "Language Defines.h"
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// -----------------------------
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// *****************************
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// WANNE: Enable this define, to build an executable where you can enable/disable zombies in tactical (ingame option screen).
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// It seems, that executables compiled with this zombie option turned on, causes slowdown in tactical.
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//#define ENABLE_ZOMBIES
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// -----------------------------
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// *****************************
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// -----------------------------
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// *****************************
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// WANNE: Enable this define, to build the gameloop with the highspeed timer. To use the highspeed timer, you also have to set the HIGHSPEED_TIMER = TRUE in ja2.ini
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// CAUTION: A lot of games reported, when the exe is compiled with the highspeed timer on, the game runs very slowly in strategy map screen when doing repair, ..
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// This is the reason, why I made a compilation define, where we can turn on/off the highspeed timer.
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//#define USE_HIGHSPEED_GAMELOOP_TIMER
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#define USE_HIGHSPEED_GAMELOOP_TIMER
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// -----------------------------
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// *****************************
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// -----------------------------
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// *****************************
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