From f4800dbaccb61ea636a51f9c64f85f51a19f358b Mon Sep 17 00:00:00 2001 From: Flugente Date: Mon, 28 Jan 2019 22:32:25 +0000 Subject: [PATCH] Show scope mode on launchers git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8656 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Tactical/Interface Items.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Tactical/Interface Items.cpp b/Tactical/Interface Items.cpp index 9a964185..7d23c5bb 100644 --- a/Tactical/Interface Items.cpp +++ b/Tactical/Interface Items.cpp @@ -4073,7 +4073,7 @@ void INVRenderItem( UINT32 uiBuffer, SOLDIERTYPE * pSoldier, OBJECTTYPE *pObjec RestoreExternBackgroundRect( sNewX, sNewY, 15, 15 ); } - if ( gGameExternalOptions.fScopeModes && pSoldier && pObject == &(pSoldier->inv[HANDPOS] ) && Item[pSoldier->inv[HANDPOS].usItem].usItemClass == IC_GUN ) + if ( gGameExternalOptions.fScopeModes && pSoldier && pObject == &(pSoldier->inv[HANDPOS] ) && ( Item[pSoldier->inv[HANDPOS].usItem].usItemClass & IC_BOBBY_GUN ) ) { sNewX = sX + 5; // rather arbitrary sNewY = sY;